So I voted. That was hard. All these games are awesome. Hereās some thoughts.
Superluminal Vagrant Twin vs Lost Pig
So. Lost Pig. I recall I loved Lost Pig when I first played it, and I really enjoyed SVT. Playing them again, Iām enjoying Lost Pig - The narrative voice of Grunk. The perfectly implemented and pitched puzzles. SVT, Iām also still enjoying. I like a trade and explore game. It feels deep. Iām discovering new stuff Iād forgotten about. I could play this for hours, and have. On the whole though, hmmmm, and this is so subjective, I like Grunk best.
The Impossible Bottle vs. Junior Arithmancer
The year āImpossible Bottleā came out for IFcompā¦erā¦2020?.. I was developing a game that I totally failed to finish in time for the comp. And it was probably for the best. Because it was about a little girl in her house, who, through magic, can do stuff that alters the state of the space. Impossible Bottle is a cracking game - glad I wasnāt up against it. The problem space - the dependencies between the doll house and real world is outstandingly well implemented. As Mike Spivey said in his review - this rabbit hole goes deep. I think if I was going to pull it up on something, I thought the narrative around it - familial interactions and reactions is a little light.
Junior Arithmancer, in its way, has just as clever a problem space. The act of wrangling the numbers with my spells makes me feel clever. I reviewed this game during the IFcomp it was part of. As I recall, it was in my top games of that year. Like Impossible though, while there is a narrative around the puzzle space, it is a little light.
This is a tough one. I like both of these games very much. For me, Arithmancer just edges it.
Midnight Swordfight vs. The Wizard Sniffer
Oof. Yet another close one. I actually thought this was going to be relatively easy. I really like Chandler Grooverās writing - the voice he uses, this rich, evocative (I want to say Gothic-y, Romantic) narrative, and the multiple endings, gradual uncovering of deeper and deeper elements in Midnight, coupled with the sheer quality of the writing, makes it almost irresistible.
But. Iām now replaying Wizard Sniffer. Hah. I kind of forgot how funny it is. How clever the gameplay elements are. How the author gates and controls the game through a consistently implement puzzle mechanism. How the gameās voice is so consistently maintained.
So itās super close. And yet, for goodness sake, in Midnight, I can wear a pig carcass and fly to the moon. How can that not win?
Of Their Shadows Deep vs. And Then You Comeā¦
The central premise of Shadows Deep worried me at first. I am not good at riddles. I confess - I did need to use the well-implemented hints a couple of times. But this work is beautiful. I use the word advisedly. the strength of the prose, the narrative drive, the evocative ascii imagery - just everything delivers on an aesthetic wholeness that I love.
Then again, most of the above can apply to āCome to a Houseā - the prose is balder, tighter, a little more prosaic - but thatās the voice that works for this game. The power of the game is in the, I guess Iād call it āmoment of perfect recognitionā - the ability to recognise and relate to the nostalgia, emotional heft and experience represented in the narrative.
For me, this is a draw. Both of these games succeed absolutely on their own terms.
Coloratura vs. The Gostak
This matchup was the only relatively easy choice for me. Coloratura is a brilliant little game - itās unique, extremely clever, well written and beautifully implemented. The ability of the game to put us inside the head of this alien and view the world in a totally different way is outrageously cool.
Gostak is also a brilliant game. Itās amazingly well done. But. As anyone who knows me knows - this is a type of game that I really struggle with. I canāt get anywhere without help. Iām trying to work from the English dictionary that David so kindly developed. Even then Iām getting stuck. Sigh. I appreciate Gostak, but I donāt love it.
Obvs. Coloratura takes this one.
Turandot vs Eat Me
Well, now then, this is a deeply unfair matchup. On the voter, not the game that is. Eat Me was one of only 2 games I gave a 10 to in 2017 IFcomp (the other was Wizzard Sniffer). Turandot is one of only 2 games I gave a 10 to in 2019 IF comp (Zozzled being the other).
Both of these games are outstanding in their own way. The imaginative, rich and evocative language of Eat Me. Turandotās writing is just as rich, but in a different way. In then end, it comes down to moments. While the narrative heft of Turandot is awesome, there are so many moments in Eat Me.
Eat Me takes it, but my, that was close.
Counterfeit Monkey vs. Blue Lacuna
This is proper. This is a fantasy match-up. Mike Tyson vs Muhammed Ali sort of thing? Whoād win? Whoās the GOAT?
What else can I say about these games that hasnāt been said. It comes down to which I like more. Theyāre both huge. Theyāre both outstandingly well implemented and written. The stakes are high. Do I prefer the wordplay and complex puzzle systems of Counterfeit, or do I prefer the more narrative driven story-based Lacuna?
For me, itās Blue Lacuna. There. Iāve said it.