That’s partially it, but not completely it.
I already mentioned, earlier in this thread, that M.S. has received plenty of positive attention, including high placement in IFComp. So bringing up awards, etc, doesn’t add anything new to the pot. But you can’t comb through all the comments it has ever received, because a lot have been directed to me personally, across various platforms, over an almost nine-year period. The latest review essentially triggered a chain-flashback, since I’ve heard the same exact complaint so many times.
I don’t mind as much when people level the “shock value” charge at games like Taghairm. It’s also objectively wrong there, since I know my own motive and “shock” wasn’t it, but I get it. With the “transgressive” elements in M.S., however, there’s an axis of oppression in the real world related to these issues, as Aster said, that makes everything hit on a different level.
What is the purpose of this thread? Not to convince sex-averse people to play games with sexual content, that’s for sure. But if I had to pinpoint some root point of divergence between how M.S. and robotsexpartymurder have been received, my hunch is parser vs. choice. That “erudite, chaste” description applies more to parser IF; with choice, many queer authors have already broken boundaries and established that things much more wild than “plain old consensual sex” can happen in the format. But with parser, you’ve basically got squeaky-clean puzzles… and Stiffy Makane.
Nothing against Stiffy Makane. I’ve written a Makane game myself (which explicitly involves sexual violence, yet it’s never been hit with the “shock value” charge; probably because I wrote a mini-essay to explain my intent, and because Makane is a “known element” in IF). But whatever Makane might be now or become in the future, he didn’t spring from a mature place. For most of parser IF’s history, sex has been represented as nothing more than prurience. So when a game like M.S. comes along, people clutch pearls.
More boundaries probably need to be broken in the parser format. More games with actually mature elements need to be written; more reviews and articles need to discuss them.
But that’s only half the conversation. What was the purpose of my post in the original thread? Exactly what that post in the original thread said! The response to games like M.S. has molded my creative output. Eat Me was more conventional. The game that I’m planning to release in this year’s IFComp is more conventional still. I doubt I’m the only author whose games are influenced by communal sentiment.