I am hoping to see IFDB profile integration for custom settings, but that can wait until after the official launch.
Multi-user sessions are the killer feature for me. My brother swears he will play IF as soon as we can go through the same game together. It looks like now we can.
This is cool. I see that it works on Firefox and Chrome. I do notice that IE 9 doesn’t work. I haven’t been able to try on any other IE version yet.
But you’ll get stuff like this in the console view:
SCRIPT575: Could not complete the operation due to error c00c023f.
util.js, line 2777 character 9
You may also see:
SCRIPT5007: Unable to get value of the property ‘htmlify’: object is null or undefined
?TADS_session=63a800ad-0344-1605-9615d8943c01-2672, line 963 character 5
That being said, I personally can’t stand the Internet Explorer browser and I would be quite happy with this working as well as it seemingly does on Chrome and Firefox.
Well, hmm. I did get it to work on IE 6 – and IE 6 barely even works with itself. I did have to install Adobe Flash Player 11.1. But after that it worked like a champ.
Then I tried it on another IE 9 and it also worked fine.
Interestingly, the IE 9 that I tried it on that did not work also cannot call up Gmail in Enhanced view. No idea if that is relevant, but clearly something is wonky with that IE 9.
So – never mind. This seems to work really well. Pretty cool stuff.
Wow, this is big news. Shouldn’t this be elsewhere on the forum where it gets more visibility? It’s not just a TADS-related thing, it’s a new web-interpreter for TADS. Which is awesome and should be announced elsewhere.
<daydreams about playing TADS and Glulx games on his J2ME mobile phone, realises it’s not going to happen, and sighs deeply, deeply>
It’s not an official release, AFAIK. It’s a stealth thing. And even when it is officially released, my understanding is that you won’t be able to use it to play existing TADS games. In order to take advantage of the browser/web playback, the author will have to recompile the game.
One hopes this will be a fairly simple process. I certainly plan to do it with my TADS games. But the point is, it will be a TADS-specific announcement, because TADS authors will have to do some work before it trickles down (or out) to players.