Context for Responses
With encouragement from a friend, I somewhat impulsively joined the Single Choice Jam, my first time ever writing interactive fiction or joining a game jam. It was the most intense creative process I’ve experienced in a while now. While I wouldn’t necessarily want to do a project so last-minute again, it did successfully get me interested in the IF genre. I feel like I have a reason to write again, and I’m really thankful for that.
Prior to the start of August, the only interactive fiction games I had played before were Anchorhead and one of the Unnkulia games (I think it was Unnkulia One-Half? There was something called a “cheezdom” involved. I don’t care to elaborate further.) Anyway, that was like 20 years ago… so I’m curious to see what contemporary interactive fiction authors are making. What great timing then, to be around to observe this big event.
I’m in (hopefully) an interesting position I think as someone with a lot of opinions about writing, narrative, etc., but not very familiar with interactive fiction’s specific genre trappings. Like, to me, perhaps even the mechanics of a very basic “parser game” (I only recently even learned what that means!) will be fresh and interesting as I’m not jaded by playing dozens of games in that genre already. Then again, my responses/analysis might be annoying or basic because of that same unfamiliarity. I’ll leave it to you to decide which side my commentary ended up on.
IF Comp 2024 Response Format
For each game that I play, I’m writing up responses with the following information:
Progress: How far did I get? How long did it take to play and what endings (if any) did I encounter? Did I have to stop due to reaching the 2-hour judging limit?
Things I Appreciated: Pretty self-explanatory, these are the elements of the game or narrative experience that I want to highlight as positive.
Feedback/Recommendations/Questions: This is a catch-all for anything that raised questions for me in terms of the experience. Is there a game mechanic or presentation element that I thought could be improved? Are there elements of the narrative or presentation that didn’t work for me? My intention is to be critical out of curiosity more than from a place of judgment, though I acknowledge it may not always come across that way when there’s a gap in perspective. I’ve told you what kind of person I am (very inexperienced with IF) so hopefully that helps with contextualizing my criticism when it arises. I bet I have made many silly mistakes while playing that don’t reflect on the quality of these games at all. So, look forward to that, I guess.
What I learned about IF writing/game design: I’m approaching this as someone who wants to learn more about the genre and writing, and I think any work has a lot to offer in terms of its structure/presentation. I want to acknowledge elements of games that give me tools or insight to better understand the craft.
Quote: An impactful or funny quote from the game.
Lasting Memorable Moment: The moment in my experience of the game that leaves the strongest impression, looking back at it.
By the way, I will be discussing plot/theme elements so if you are spoiler averse, I guess watch out for that? I’ll try to remember to spoiler tag anything especially juicy.
Okay I think that’s way too much information everything. I’ve been playing these in the “personal shuffle” order selected by the IF Comp website’s randomizer. Surely, it knows best for me. Right?
Alphabetical Index of Response Links
198BREW
An Account of Your Visit to the Enchanted House & What You Found There
The Apothecary’s Assistant
Awakened Deeply
Bad Beer
The Bat
Big Fish
Birding in Pope Lick Park
Breakfast in the Dolomites
Bureau of Strange Happenings
Campfire
Civil Service
The Curse
A Death in Hyperspace
Deliquescence
The Den
The Deserter
Doctor Who and the Dalek Super-Brain
The Dragon of Silverton Mine
A Dream Of Silence: Act 3
Dust
Eikas
A Few hours later in the day of The Egocentric
Final Call
First Contact
Focal Shift
Forbidden Lore
Forsaken Denizen
The Garbage of the Future
Hebe
Hildy
House of Wolves
Imprimatura
The Killings in Wasacona
KING OF XANADU
LATEX, LEATHER, LIPSTICK, LOVE, LUST
The Lost Artist: Prologue
The Master’s Lair
The Maze Gallery
Metallic Red
Miss Duckworthy’s School for Magic-Infested Young People
Miss Gosling’s Last Case
Quest for the Teacup of Minor Sentimental Value
Redjackets
Return to Claymorgue’s Castle
ROD MCSCHLONG GETS PUNCHED IN THE DONG
The Saltcast Adventure
The Shyler Project
Sidekick
String Theory
Traffic
The Triskelion Affair
Turn Right
Under the Cognomen of Edgar Allan Poe
Uninteractive Fiction
Unreal People
Verses
A Very Strong Gland
A Warm Reception
Welcome to the Universe
When the Millennium Made Marvelous Moves
Where Nothing Is Ever Named
Why Pout?
Winter-Over
Yancy At The End Of The World!
You
You Can’t Save Her