It doesn’t look like anyone has mentioned this here: James Ryan’s 800+ page PhD Thesis Curating Simulated Storyworlds is available.
He’s talking about procedurally generated narrative, and advocating for the idea that, instead of trying to bend simulations into narratively interesting paths, we should simulate lots of characters and then (possibly automatically) curate and present the stories that turn out to be interesting.
He goes into more depth about his projects here than I’ve seen elsewhere, covering three simulation/story-product pairs: World & Diol/Diel/Dial, Talk of the Town & Bad News, and the in-progress Hennepin & Sheldon County. Worth at least a quick look through the table of contents. It seems fairly modular so you can drop in and read sections that look interesting without having to digest the whole thing.