Wow, that is annoying. I had tried a bunch of times, and when something gives you the same “That doesn’t work” message three or four times, you assume it’s a pointless action!
Back to that dang wall in the music room. the kaleidoscope thing
hint?
There’s a few puzzles where I think I know what i’ve got to do, it’s just finding all the elements heh. But with this I should have all I need, I just can’t work it out. Hmm.
Did you meet the boy in the playground? He’ll explain how to get the thing you need. Try messing with the seesaw. Once you’ve gotten them, use the kaleidoscope to find a spot & listen to it.
Still haven’t figured out fran’s familiar… i’m sure it’s blindingly obvious.
anyway, other problem right now:
I’m stuck with these basement puzzles.
fedwick gave him books, have the word he doesn’t like and have noticed the symbol but i’m not really sure what I do now. Just keep giving him books? they seem to all be saying the same thing now. so hmm.
and the faraday cage. I am assuming I need to put stuff into the junk room or something? hence the blank cards? but I can’t even figure out what i’m supposed to be doing beyond just dying constantly. I got the saltlizard guy keeps stabbing meeverything else just kills me instantly so…
What am I actually trying to accomplish here?
Had a nice chat with Christobelle though. MAN her dialogue is a chore to read.
Remember that there are two rooms with this author (Ivan R.)
So check out what you found in that room
Remember the jar of keys?
You can distract the ghost by
Letting the bat out with the sinister iron key.
Once you’ve distracted him, you can read all you want.
It seems like you have a lot of information in that room you’ve collected so far.
One book mentions the name, another book mentions what to do with the name.
Specifically,
You have to make sure the ghost has come back, and say the name three times.
After this, the game is a little buggy. You can just fool around to see what happens, but if you want to know for sure,
When the tentacles come, go upstairs and to one other room (any will do) before going back.
In the boiler room, there is a critical, critical piece of info easy to miss:
there is a journal in the drawer
Not only that, you can
Look up or topics in it or consult it about topics.
This will give you a hint to solve the boiler room.
A completely, absolutely spoilering solution to the boiler room:
Are you really sure you want to hear it? It will give away everything? The hint in the journal is about the Cache. Look that up at least before reading this spoiler:
[rant]Make a card saying DEADBEEF.[/rant]
With Christabelle and co, just
keep typing the black topics that appear. You can TELL as well as ASK. This is half of another puzzle. You’ll recognize the other half when you see it.
[spoiler]I’m assuming the phonograph is, as it claims, a red herring… because I can’t figure out any way to replay the record, so if the clue to the combination is in there somewhere, I can’t get to it.
But I can’t remember what was in the medium crate, or if anything else was in the large crate… so I don’t really have any leads for determining what the combination could be![/spoiler]