Convenience Commands

Games have come a long way since Zork. What commands have you made easier that used to be tedius?

For example, I’ve seen good use of a GO TO [room] command to avoid the maze trekking, or even:

[code]

N
(first unlocking the bronze door with the bronze key)
(first opening the bronze door)

Next Room[/code]

as opposed to

[code]

N
The bronze door is in the way.

OPEN DOOR
what door, the bronze door or the iron door?

BRONZE DOOR
The bronze door is locked

UNLOCK BRONZE DOOR
what do you want to unlock the bronze door with?

BRONZE KEY
Which key did you want to bronze?
[/code] And so forth…

Similarly, having players automatically put/retrieve things from a bag as needed, or auto-displaying contents of a container when it is examined/opened. What other tedium have been avoided by your clever programming skills?

> WIN GAME (first going east) (first getting the bronze key) (first going west) (first unlocking the bronze door with the bronze key) (first opening the bronze door) (first going north) (first taking the glimmering Elvish sword) ...
Wouldn’t that be hilarious? :slight_smile:

HA HA That is hilarious!

I think something like that was in Suveh Nux, wasn’t it?
Although it didn’t detail out the steps taken, IIRC.

You should try The Nemean Lion.

Also, Yon Astounding Castle from the most recent Comp had a WIN command that ended the game with your current number of points/treasures, and gave a cute little obituary.

Pick Up The Phone Booth And Aisle also recognizes WIN, though I shan’t spoil its response.