Games have come a long way since Zork. What commands have you made easier that used to be tedius?
For example, I’ve seen good use of a GO TO [room] command to avoid the maze trekking, or even:
[code]
N
(first unlocking the bronze door with the bronze key)
(first opening the bronze door)
Next Room[/code]
as opposed to
[code]
N
The bronze door is in the way.
OPEN DOOR
what door, the bronze door or the iron door?
BRONZE DOOR
The bronze door is locked
UNLOCK BRONZE DOOR
what do you want to unlock the bronze door with?
BRONZE KEY
Which key did you want to bronze?
[/code] And so forth…
Similarly, having players automatically put/retrieve things from a bag as needed, or auto-displaying contents of a container when it is examined/opened. What other tedium have been avoided by your clever programming skills?