Hi there. As you may be able to intuit, I am writing a game. Wow!
I’ve been writing for a while- 5 years might not sound like a lot for some of the elders here, but it is a large portion of my life. I think I’m a decent writer, at the very least, so that’s not really what this is about.
This is more about how those skills overlap with gamewritry- How do you characterize the player character in a way that is meaningful, while not being intrusive?
I’ve done a bit more writing for The Manik, and have come to the conclusion that the Main Character, Crowe, will be a person to theirself, with a backstory as an electrician and repairperson.
These aren’t totally irrelevant set dressing either- Crowe’s survival will sometimes depend on their familiarity with circuits and electronics. (And some clever hacks to work around the more mystical elements)
(Yes, this is the same game I described as a fantasy with early 20th century era technology. Trust me, it’s like, really cool)
Now, my question for you- How do you go about characterizing the point of view? Is this something you avoid doing? What are some things you avoid, if you choose to do it? And what examples would you point to as good or bad?
(I’m not asking you to turn on your fellow gamewrites, but if you can think of any examples that won’t put you on anyone’s shit-list, I’d love to hear them)
Thank you!