Given that IFComp 2020 has exceeded 100 entries, isn’t it time that we split the comp into two categories, specifically good old-fashioned text adventures (or parser-based interactive fiction) and everything else (primarily choice-based interactive fiction)?
I, for one, have absolutely no interest in choice-based IF and will not even look at those games. It is very easy to write a choice based game, but not so easy to write a parser-based game. It is unfair that the two different genres are competing against one another.
I don’t want to offend the choice-based crowd. They have the biggest proportion of games, anyway. I know from various other forums, Facebook pages and game jams that there is a very strong underground movement in the return to parser-based games as evidenced by Adventuron, DAAD, Dialog, PunyInform, ZIL et al, but users of those authoring systems feel that IFComp is biased against them.
What do others think?