One question to ask is, why are people willing to play and rate ‘bad’ games? (by bad I mean ‘a game that the player doesn’t like for reasons that the author could feasibly change in the future’).
There are four reasons I can think of. First, pure completionism. Second, for the player to learn from the mistakes of others to make a better game themselves. Third, to sort through games to rate/rank them so others can know what to play. Fourth, for the player/reviewer to be able to give advice for that author to help enable them to make a better game in the future, like a farmer planting seeds for a harvest.
The fourth is my main motivation now (in the past, it was to come up with theories about what makes games good or bad). As an example, Victor Ojuel entered IFComp for the first time with the game Pilgramage, which was creative but buggy. He got a lot of feedback and later came back to enter Dancing with Fear, which was a much stronger game. This pattern has happened a lot, with, for instance, Laura Knauth entering three times in a row with better and better games until she won.
AI authors are severely limited in how much they can improve. They didn’t write it, the model did, so either they can try to figure out better prompts or wait for a better model.
So what’s the point of reviewing it when they can’t do anything about it?
And this isn’t restricted to AI authors. There are a small number of authors who produce the same type of game every year or multiple times a year, get the same criticisms every time, and never change; there’s no desire to grow. And that’s fine! But what is the purpose for feedback if they’re going to ignore it? It’s not like I’m punishing them if I don’t review, they literally don’t want the feedback (except for the rare cases where people repeatedly make the same low-effort games and ask for praise for it). AI is in the same spot; feedback feels fruitless.
A lot of problems with AI are theoretically solvable. It’s already much better now than I ever expected it would be; 5 years ago, BJ Best used AI to write a game and the quality was laughably bad: You Will Thank Me as Fast as You Thank a Werewolf - Details
Similarly, AI art has increased with leaps and bounds. The criticism that ‘AI is boring/bad’ might go away one day. Environmental concerns might be resolved at one point. I don’t think we should judge future possibilities by present limitations.
But the feedback issue is one I don’t really see a way around. Competitions are here for people to share their work for others to enjoy and to improve. AI use limits the potential for improvement, and the better AI gets in general, the less worthy each AI-generated entry is, since people can just generate their own. So I just don’t see a place for AI in competitions, not because it’s ‘evil’ but because it doesn’t satisfy any of the purposes for competitions in the first place.