Borogove: Online editor for Vorple, Inform, Hugo, Dialog and Ink

Temporary server issue, it’s back up!

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Thank you!

Thanks to @Natrium729 the Inform 7 syntax highlighting is back!

Also the Inform 6 standard library is updated to 6.12.6 and since there were no objections 6.11 has been removed as an option – if someone still needs it, it’s easy to re-add.

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I uploaded a game to Borogove in November. I’m now getting this error when I try to access its page:

TypeError: Failed to resolve module specifier './zvm.js'. The base URL is about:blank because import() is called from a CORS-cross-origin script.

If I re-upload the game I get the same problem. Anyone else had this issue?

It seems that Chrome’s security measures have tightened in one of the recent updates, which caused it to fail there. There’s now a temporary fix in place that should make it work again in Chrome browsers.

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I am experiencing issues on Borogove when I create a Vorple and Inform 7 game, then try to save the game.

Quixe run: ReferenceError: Buffer is not defined Buffer is not defined ReferenceError

It happens with the default story (so I do not think it is my game) and when I upload to Itch-io (so I do not think it is the server). It happens on Firefox and Chrome.

This is different from the save/restore problem I mentioned above.

Hi Juhana, I just discovered this project; really awesome work! I’m trying to host the project on my own server and was wondering if you were still planning on publishing the source to the i7 compiler service. No worries if it’s low on the list or no longer happening, but I wanted to check before I started trying to hack something together myself!

The plan is to publish the compiler service source once the latest Inform 7 compiler addition has been cleaned up a bit, in a couple of weeks time perhaps. You’re free to use the compiler at i7compiler.borogove.app in the meanwhile (in moderation.)

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The source for the compiler service is now available: GitHub - borogove-if/i7-compiler-service: Remote Inform 7 compiler service

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Awesome, thank you very much for following up! I know what I’ll be playing with today.

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Since I don’t see that it was ever mentioned here, at some point 6G60 was added!

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The Inform 7 compiler service for version 10.1.0 is now set up with all of the Friends of I7 extensions so you can just include any of them in the source text and the compiler will have access to them. It downloads a fresh copy of the repository every day.

(6M62 has all the Public Library extensions installed, but it has already had those from the start. 6G60 only has those that came with the standard I7 installation.)

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How often is the 10.1.0 version updated? Or is it still the version that was available at the start of May?

I understand if you don’t want to update it all the time. I just want to know if I can use Borogove to test the latest behaviour of Inform.

(In case it’s not updated, maybe add the +6V23 or similar label to the menu in the settings, and the date?)

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Having it in the pulldown while it’s still in pre-release flux would be convenient. But compiling a game and saying version will give you the complete version number, at the moment v10.1.0-beta+6V19. So it’s fairly fresh.

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The compiler updates every time the service is restarted, which isn’t very often. I’ve done that now and added the build date to the compiler output (click “Show compiler output” on the Compiler tab.) The previous version was about two weeks old.

Hopefully the first official release happens soon so automating the compiler updates now would become obsolete quickly. In the future it might be possible to have an option to use a “nightly” version of the compiler, which would be built once per day from the latest source in Github.

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It occurred to me that making a version of this for “snippets” would be excellent. So people could share code (working or not working) to test and figure out issues.

I7Fiddle maybe?

I think the only change would be to create a version of this that has access to extensions and has an identifier that can be shared and updated.

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Of course it already exists.

It’s even the case that all the v10 documentation examples are available as Borogove Snippets.

Fine print: excludes the examples that generate EPS maps that there would be no support for displaying, ones that are Z-machine only, ones that are just fragments and not whole programs, and, of course, the “information only” examples.

I am able to properly play-test Vorple multimedia from within borogove.app. But when publishing to borogove.io, Vorple seems to be lost and the game falls back to text-only mode. Is this expected?