So, I want to do a short game in which the protagonist is blind. They’re at home, so they know their environment, and I’m trying to get the tone and so on correct. However, I also want to avoid explicitly stating to the player that the character is blind. And I guess… Part of what I’m looking for is more a social question than a technical question, which is roughly that, being sighted myself, I have no idea whether this is going to come across as offensive, or how people usually navigate their own space if they can’t see it, and so on. My impression, from the people I’ve known over the years, is that a person around their own house doing things normally would not really be actively thinking about whether or not they can see, but that there might be subtle differences in practices – for instance, they might habitually ensure that a knife is always put away in its correct location rather than just setting it down on the nearest flat surface the way I do.
I’d like to know more about this, but I’m not sure how to find out. I don’t want to be offensive, but I find the topic fascinating. I think what got me originally onto this was just thinking about how a room description could be full of things that sighted people would assume indicated sight, but which don’t, such as knowing that the blinds are open (sunlight is warm) or that the cat is nearby and bathing (you can hear this).
I actually originally had this idea probably twenty years ago, the reason I’m back to thinking about it is I saw an episode of an anime in which a blind-from-birth 7-year-old was being led around his own home by the hand because he could not possibly be able to move from one room to another without full-time help, and I’m pretty sure that’s just 100% wrong and sort of offensively so, and I got back to thinking about it.