I might share some notes from how I commissioned the cover art for my IF Comp 2023 game.
Finding an artist
My goal was for just cover art for the IF Comp listings. I had commissioned artists before. Some were professional artist friends, others professional artists who I supported on Patreon. I’ve also taken chances on cold calls on Twitter, where I’ve randomly wondered aloud about commissioning art and they’ve DMed me. That situation didn’t work out well. I’ve also found commissions via Ko-fi which did work well. In general choosing an artist seems way better than advertising for one.
For IF Comp 2023 I wanted something nice and specific. My usual artists were too busy to annoy, and I have an aversion to the low-paying jobs via Fiverr and equivalents.
I wanted a digital illustration or sketch, and wanted to support local artists. Through some basic web searches I found some local art academies with student portfolios. I also found some directories of local artists working vaguely in the realm of what I was looking for. Artist academies or game design academies are also good.
I made a shortlist and found one that looked great. I had backups, but this artist had a style that I could point to their portfolio and say, “This please” but she also had a variety of styles, which meant versatility.
Approaching the artist
I hit them up on their commissions email with an email with clearly stated objectives:
- I was looking for an illustrator for a very small scope commission.
- Very short context (IF Comp and it’d be the cover art, with a link to previous examples)
- It’d be a square-aspect digital image for unlimited distribution. 700px square, just so I could scale it down to the usual 350px.
- Why I thought they might be a good choice (style and flexibility)
- My experience with commissioning artists (I had a clear idea of what I wanted, but was happy for them to inject their own - often better- ideas)
- Timelines.
- A note on commercial aspect (she had firm notes on commercial distribution and I had to make clear it wasn’t commercial, but I needed distribution rights)
I then asked for rates, which she said depended on complexity of my idea. I hadn’t put that in yet to save info-dumping even more. Details I included in that:
- Size
- Digital format (I got them as PNGs, which I could convert to whatever IF Comp needed)
- Colour
- Image description (“A father handing his daughter a USB key”)
- Explanation of detail required (“Detailed enough to convey father vs daughter”)
- Themes (Hand me Down had a theme of autumn, so suggested orange leaves for the background of the shot. Each character had a theme and very brief description)
- Requirements for space down the bottom for the title.
The Commission
The artist confirmed the information and the timeline. She quoted an amount which included the indefinite usage license as I described (a few hundred AUD). This was for artwork with visible linework, which worked fine for me. Rendered art without linework was 25% more due to the extra process. I was keen on the linework and pointed out what in her portfolio best matched what I would like.
She sent me an Agreement to read and sign digitally. She then worked on some concept sketches. After the sketches I had to pay a 30% deposit before she’d work on the full colour finals, which is usual.
She offered three different options: a top-down, a side on with more character, and a side on with the father dropping the USB into her hand. I went with the first after much deliberation. I discussed what I preferred and why.
We had some discussion about stylising the USB key with elements from the story. I suggested maybe the manor in the story and had some links to places that inspired the design.
We also discussed lettering and I ended up putting that in myself.
We had a little back and forth about the designs, but not too much: three versions of the outline roughs, and one colour rough. I was very pleased with the result. I made sure I had the right details for crediting her, as it’s the right thing to do and part of our licensing agreement.
The whole process took about a month from initial approach to finals. This seemed about right compared to previous commissions. You don’t need to chase the work coming from professionals, but there’s always some minor delays, so you need to be somewhat flexible. We finished on good terms and I hope to work with her in the future if I can.
Maggie McMahon Illustrations