Are you successful? Am I?

Haha, nice metapher :slight_smile: Though I am not successful in terms of money, I still feel like in that metapher (about finding the caverns).

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From @Felicity_Banks initial list:

  • I enjoy tinkering with developing a game or games!
  • I finished developing a game!
  • I am reasonably satisfied with my finished game!
  • People have played and enjoyed my game!
  • A friend liked a section of my game!
  • I would like to run my own gaming company someday!

“Whatever you do will be insignificant, but it is very important that you do it.” Mahatma Ghandi.

I wrote about this quote here.

“An artist is rich if he has time,” says Jake Berthot. “To me, ‘making it’ means having the time to make your work.”

I found this quote on a page in one of my old journals, date 04/26/88 .

"Work hard. Be original, and ask yourself every day, ‘How badly do I want this?’ Don’t abandon the people you love, and, in the end, you’re doing it all for only one person—yourself.

Work hard, be realistic, and live like a pauper. Expect and be prepared for the worst, and pray for the best."

From “A Different Definition Of Success” a 1989 Micro Cornucopia interview with Patrick Conley of Abraxas Software.

And finally.

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Lol, in my case usually the answer is “not that badly”. :rofl:

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“You can’t compare your insides to someone else’s outsides.” — I kept telling my daughter this for years until it stuck to help her avoid the misery such thoughts caused me in the past.

I’m also a big fan of the acronym F.E.A.R. - False Evidence Appearing Real. Applicable 99 times out of 100 (except when being chased by a pride of lions).

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Am I weird that I immediately thought of ripping out my intestines to compare to someone else’s? I think I’ve been watching too many horror movies.

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I especially second 6 and 7. I’ve sometimes thought of ideas for things I was stuck on while showering. XD

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Totally disagree on point 4 (as in RTFM, browsing an IF language manual can give the inspiration, trust me…) and I expand point 23 into "read a page of the documentation) and add a “play some IF” (optionally using its Source) oh, 11 to 13 indeed needs a computer connected to this very site :wink:

point 4 is valid only when creatively solving coding issues: countless times the (sometimes obvious…) solution springs in my mind when I take pause from fighting bugs or strange behaviours of the story file…)

Best regards from Italy,
dott. Piergiorgio.

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Both instinct and experience have shown me that people who need rules to stay creative aren’t.

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@Exemptus Right, but on the other hand there are shower epiphanies sometimes and having a break sometimes helps.

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No doubt, because nobody stays creative: ideas come and go. You can’t command good concepts to come up on demand. Very much like cats.

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Yeah, creativity can’t be forced. That said, some of the advice made in regards to creativity can be useful in getting through the procedural stuff that often takes place between moments of creativity or help get one’s mind out of a rut…

To that end, is there anywhere I can find a text transcript to what I assume is a motivational poster one might find hanging on the wall of an Art classroom or CAD Lab?

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Do you mean the picture that @billmaya posted?
Edit: If so, @inventor200 (Joey) was faster than I. Thanks to Joey for transcribing it.

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Your assumption is actually really spot-on, lol.

@billmaya quoted his own earlier post, which is a plain image of black text on a gold background. It says, “When you don’t create things, you become defined by your tastes, rather than ability. Your tastes only narrow & exclude people. So create.”

The last sentence stands alone and is written in bold.

After quoting this post, Bill posted an image which uses all of the typical classroom poster stylings. The text style changes and is adorned with other minimalistic symbols and imagery, to the point that it becomes a bit difficult to read. It is titled, “29 ways to stay creative”, and the list contains the following:

  1. Make lists.
  2. Carry a notebook everywhere.
  3. Try free writing.
  4. Get away from the computer.
  5. Quit beating yourself up.
  6. Take breaks.
  7. Sing in the shower.
  8. Drink coffee.
  9. Listen to new music.
  10. Be open.
  11. Surround yourself with creative people.
  12. Get feedback.
  13. Collaborate.
  14. Don’t give up.
  15. Practice.
  16. Allow yourself to make mistakes.
  17. Go somewhere new.
  18. Count your blessings.
  19. Get lots of rest.
  20. Take risks.
  21. Break the rules.
  22. Don’t force it.
  23. Read a page of the dictionary.
  24. Create a framework.
  25. Stop trying to be someone else’s perfect.
  26. Got an idea? Write it down.
  27. Clean your workplace.
  28. Have fun.
  29. Finish something.
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Thanks Joey. Sadly, some of those are hard to adapt for a blind person. Though some are good advice for life in general.

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Creativity is about saying yes to any fleeting whim, doing it, and not worrying about its quality. Good ideas are rare, but saying yes to any ideas is the way to keep the creative pipeline flowing. So what if it’s bad? Most creative ideas/projects aren’t great, but that’s not the point. The point is keeping the muscle toned. I don’t think most people know they have a good idea going into something. It might tun out good, or you might find the way to a better idea through it. But you’ll never know unless you say yes (to some degree) to all those ideas that might be too derivative or too hard or too ridiculous.

I have the Nike philosophy of creativity. Just fucking do it.

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Heck, you can even double down regardless of quality. That’s good enough for movie companies and streaming services, clearly.

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Here’s a good illustration of the creative process (although this slide is about mathematics and 3D design).


The punchline is that your audience only sees the dotted line.

I cannot confirm or deny if I’m married to this woman.

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Image Description

A flow chart is on display during a speaker’s presentation. It begins with a node in the upper left corner, which reads “idea”. There is a sequence of two outflow connections, moving right, which pass through nodes reading “FAIL”. Upon reaching the second node, the graph begins to split into a complex tree of “FAIL” nodes, with one even flowing back into itself three times, before being the only one to connect to a lone “WOO!” node. Apart from the complex network of failures, a dotted line connection exists between the idea node and “WOO!” node.

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I guess you mean by this “People only see your success and not the hundred fails”. And maybe that’s good! Otherwise people might stop appreciating art.

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