This is a useless yet interesting conversation that comes up in novel-writing circles all the time. I’ve never seen it in game-dev circles though…
What do you consider “success” as a game developer?
(This can be a depressing convo, so please focus on the successes that you have had rather than the lack of them.)
Some possible definitions:
*I am enjoying tinkering with developing a game or games!
*My friend liked a section of my game!
*I finished developing a game!
*I am reasonably satisfied with my finished game!
*People are playing and enjoying my game!
*Someone paid for one of my games! On purpose!
*Reviews on one of my games average over 4 stars!
*I received a frothingly negative review!
*I received a 5-star review from a non-relative!
*Someone did fan art of one of my stories!
*One of my games is available on my favourite device/s!
*I landed in the top twenty in the IF Comp!
*I landed in the top ten of the IF Comp!
*IF Comp top five!
*I won the IF Comp! Or, another comp of some kind!
*I got paid an advance for a game!
*I got hired by a gaming company!
*I got hired by a gaming company that is still solvent after over a year!
*I made over $10,000 in a single financial year!
*I am running my own gaming company!
*My gaming company is still solvent after a year!
*I was invited to a gaming conference as a guest of honour!
*My cousin’s girlfriend’s dad’s tennis buddy mentioned my name/company in conversation!
I think there are roughly three categories there: Fun, Fame, and Fortune. I hope no one has stopped having fun. And that no one is too delusional about making a fortune.
I suspect we all see others as way more successful than ourselves.
Myself: I am middle aged (giving me the advantage of having been around a long time), and have been writing novels since I was 7 (and finishing novel-length works since I was fifteen). I have eight novels published by small presses, and ten or so interactive novels, two of which have scored in the top ten of the IF Comp. I’ve also worked for Tin Man Games, which was seriously awesome, although I’m solo again now (not fired; I was a contractor).
I once earned $20,000 in a year from writing (a huge achievement, even though it’s less than half of what I’d have earned if I was working minimum wage for the same number of hours), and in one memorable year I worked an incredible number of hours and made a loss of $10,000 (due to writing my own interactive mail-out stories). I usually get a few thousand dollars per year from a combination of novel and game sales, which I think works out at roughly $2/hour. I think I’m moderately successful, and I’m very proud of that. (I was writing a book a year on average for fifteen years before any of them were published, and it’s clear that all those years of writing practice and study are useful in my very word-heavy choice-based IF.) I am having a LOT of fun (having said that, the whole poverty thing is definitely not fun, but luckily -?- I am chronically ill and can’t do regular work).
Pretty darn successful! Living that game-dev life! And still glowing from last year’s IF Comp (and from winning an IFTF micro-grant to teach IF to Indonesian people this year!)
How about you?