And so the Dead Line came to pass

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we did it folks

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Congratulations to everyone who tried to submit something for Spring Thing, whether the plan came together or not. I look forward to seeing what everyone created :slight_smile:

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It’s 3 PM where I am, and this is the Spring I’m having at the moment:

Good luck and have fun, everyone!

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Looks charming - where is it exactly?

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I feel you. Not doing much better here.

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I’m on a mountain trip with friends, in southern Poland (the exact mountain we were climbing is called Pilsko).

Just to be clear, I’m really enjoying it, snow and all!

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I’ll swap your crisp, white snow for a bucketful of persistent British drizzle if you like?

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Is neither an option?

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It hasn’t really rained here in central Texas since October (drought all the time here now), and we’ll happily take some of your British drizzle. We don’t have any wildflowers this year. :frowning:

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I’m so sorry to hear that. If I could send you our drizzle, I certainly would! (Sounds like a wonderful entrepreneurial opportunity for one more enterprising than I).

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It appears I’ve received your drizzle; slightly chilled:

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Congrats people! :partying_face:

I suppose I should tell y’all that I did finish my game in time. Holy CRAP, I didn’t think it would happen!!! But it got done by some miracle. As I cannot makes games the ways I used to, I wasn’t sure. But it did, thank goodness.

I’m not gonna spoil what it became from the idea I put in the earlier thread, but this is probably gonna be a very . . . weird public reception. I say that to myself every time but ESPECIALLY for this one, like 20x more so. Take that how you will.

All I will say are the basic details:

Title: A Single Ouroboros Scale

Synopsis: Algie was a Twine developer. Now he’s gone, but one of his online remnants is in your hands.
(One last game, for now or forever. Time will decide which one.)

Author’s Note: “A desperate game. There’s a more detailed Author’s Note along with Content Warnings in the game proper. I hope this does something good.”

– Bez (he/they) :transgender_flag: :keyboard: :fountain_pen: :transgender_symbol: :pencil2: :open_book: :transgender_flag:

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3 posts were split to a new topic: Australian Terror [j/k, sorta?]

A lot of Twine games have a habit of showing you just one option, which then moves the story on. Having to move the mouse and click on it is a bit annoying. Is there some way to make pressing a key (like spacebar) work in these circumstances?

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It’s possible, but I don’t think it’s built into Twine out of the box. I know Sugarcube has macros that can enable keyboard input, but the author has to plan for it.

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The games are up – all 47 of them!

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47 games! Truly an embarrassment of riches this year :grinning:

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I did this in my game with the cont keypress macro. I’ll DM you an example because I can’t figure out how to post code here and it uses Sugarcube’s carrots, which this forum deletes!
edit: it’s also deleting them from my DM, lol. could someone remind me how to format code snippets?

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