I want to share the graphical interactive fiction authoring tool “adventshark”, that I’ve been working on. It’s meant to be used with the various Scott Adams interpreters out there, like ScottFree (or PerlScott).
It can be downloaded from the homepage https://pdxiv.github.io/. The homepage also contains some additional information about how to use the program.
Using adventshark demands a little bit of familiarity with the Scott Adams format, but there’s an example game on the home page and it’s also possible to convert existing games (including Scott Adams’ “Adventure Land” and TheRealEasterBunny’s “R”) to the editor file format, for figuring out how things work.
As a Linux user and a sometimes Windows user, it was important to me personally that the tool should be both open source and multi-platform. That’s why adventshark currently runs on Windows, Linux and MacOS.
Please note that (as in most software) there will be bugs and blemishes in this initial release of the program, many of which I don’t know about or remember. I’ll happily fix what I can. If you have any suggestions on how to improve things, I promise to listen attentively. If you want to fix things yourself, I also accept pull requests on GitHub
A little bit of history: It all began when I made the PerlScott game interpreter. I got very familiar with the basic ideas of the game engine, but I needed some way of testing and debugging the interpreter. I tried using TheRealEasterBunny’s Visionary which I sadly couldn’t get to work in Linux. I also tried using Mike Taylor’s awesome ScottKit, but I wanted something graphical that better represented how I personally saw the game engine. In the end I made the mistake of saying to myself: “How hard can it be?” (As it often turns out, harder than you’d think.)
I hope that this can give someone as much pleasure and fun to use, as went into making it.