a bit of historical statistics....

out of curiosity, I have df’d & sorted my IFComp directory, the increase in size since 1995 is interesting, to say the least:

1,5M    90s/comp95
4,0M    90s/comp96
6,7M    90s/comp97
5,5M    90s/comp98
8,4M    90s/comp99
16M     comp00/
11M     comp01/
11M     comp02/
19M     comp03/
27M     comp04/
18M     comp05/
18M     comp06/
23M     comp07/
78M     comp08/
14M     comp09/
29M     Comp10/
39M     Comp11/
43M     Comp12/
19M     Comp13/
102M    Comp14/
260M    Comp15/
284M    Comp16/
306M    Comp17/
352M    Comp18/
903M    Comp19/
1,8G    Comp20/
779M    Comp21/
672M    Comp22/
1018M   Comp23/
1,4G    Comp24/
1,4G    Comp25/
9,4G    totale

your reaction/comment ?

Best regards from Italy,
dott. Piergiorgio.

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Interesting. Perhaps divide the yearly totals by the number of games that year to get the average size per game.

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Way ahead of you:

Year Total MB Number of entries MB per entry
1995 1.5 12 0.125
1996 4 26 0.154
1997 6.7 34 0.197
1998 5.5 27 0.204
1999 8.4 37 0.227
2000 16 53 0.302
2001 11 51 0.216
2002 11 38 0.289
2003 19 30 0.633
2004 27 36 0.75
2005 18 36 0.5
2006 18 43 0.419
2007 23 27 0.852
2008 78 35 2.229
2009 14 24 0.583
2010 29 26 1.115
2011 39 38 1.026
2012 43 28 1.536
2013 19 35 0.543
2014 102 42 2.429
2015 260 53 4.906
2016 284 58 4.897
2017 306 79 3.873
2018 352 77 4.571
2019 903 82 11.012
2020 1800 103 17.476
2021 779 71 10.972
2022 672 70 9.6
2023 1018 74 13.757
2024 1400 67 20.896
2025 1400 85 16.471

edit: it’s late and I forgot it’s 1024MB per GB, so 2020, 2024, and 2025 are slightly off

Or to visualize it:

All this said, we’re working with small enough numbers here that just a handful of entries can shift the average pretty drastically, so grain of salt, etc.

7 Likes

How tricky is the median to track?

I still remember from 2011 (well roughly) “If your multimedia extravaganza exceeds 10MB, please let the organizers know.”

We had to email things back then.

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2024’s median game is, hilariously, ROD MCSCHLONG GETS PUNCHED IN THE DONG, at just over 1MB.

The largest game is The Quest for the Teacup of Minor Sentimental Value, which single-handedly accounts for over a quarter of the total file size. (I chose 2024 as an example both because it has the highest average and because I knew QftToMSV would be an outlier; note that I enjoyed it and this isn’t a criticism!)

The smallest file is a 1KB redirect to where A Death in Hyperspace is hosted on the primary author’s website.

Only ten games are above the average size, and a significant majority are in line with pre-2019 sizes.

(My uncompressed download of the 2024 archive is actually slightly smaller than the dottore’s, 1.29GB with 1.28 of it being game files, so YMMV.)

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2025 is more difficult because all games in the big ZIP file have their own zipped folder, even if they’re single files, and compression ratios aren’t necessarily consistent. Cart is the median when sorting these zipped games, and its full size is under 1MB.

Once again, a handful of 100MB+ games at the top with only 20% of games above the average, a handful of redirect files at the bottom, and a majority of games at pre-2019 levels, many of which wouldn’t even be out of place pre-2010.

3 Likes

It’s almost like from any given year, someone could, in bad faith, cherrypick examples that suggest files sizes aren’t growing, or are even shrinking, while a clear trend for growing file sizes across the board remains self-evident.

Now where else have I seen that pattern… :thinking:

Are there figures for parser and choice separately?

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It’s worth noting that the zip file for QftToMSV actually contains three versions of the game: the HTML5 one to be played in-browser, plus Linux and Windows versions for those who download it. I wanted to include a Mac version as well, but that would have taken it above the maximum allowed for IFComp. It’s inevitably going to be an outlier regardless, but the size of the submission is vastly larger than what’s actually necessary for the game to run.

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Might this be a case where geometric mean is more insightful than arithmetic mean? I’m no statistician, but I understand arithmetic means can become heavily skewed when the data spans several orders of magnitude while geometric means are lessprone to such.

Though, a table showing entries per year grouped by size magnitude(e.g. <10 kb, 10-100kb, 100kb-1mb, 1mb-10 mb, 10mb-100mb) might provide a summation appropriate to the data in question.

Of course, there’s also the question of how to properly compare games running under different paradigms. Naturally, a story file that relies on an external interpreter is probably going to be much smaller than a game that provides a native executable for a modern OS… and for games that ship multiple, platform-specific versions, which version do you take for its filesize?

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Images.

I’m going to guess number and size of images is going to be driving some of the larger game sizes. The size of games I was putting online years ago were smaller than now because image size and quality have increased. Phone data allowance and internet download speeds used to seriously restrict what you’d want to add to a game a lot more than it does now. (It’s still a consideration, but you no longer necessarily have to use tiny jpgs to not get complaints.)

Probably not as large a consideration for text only games (including many parsers), but for games using systems like twine with images or music, it’d be a bigger one.

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