This game has been around for a while; I was originally planning it just after Brain Guzzlers From Beyond!, but what with various other projects, I never got around to completing it until this year. I decided to go with a more modular design for the puzzles this time - once you’ve passed the beginning, you can pursue the solutions in more-or-less any order, and you don’t need to solve all of them to reach the end of the game. I also cut down the scope more, including dropping several hypothetical late-game puzzles involving Donnie Cantaloupes, Agent Byrd, and other NPCs. This kept the game a little tighter, but most reviewers justifiably criticized it for having a poor connection between the intro/conclusion and the rest of the story, and the NPCs are less lively and developed then they are in Brain Guzzlers.
I was better at cutting parts of the game that were underdeveloped than I was with previous games, and I think the implementation is overall more solid. Clearly I need to pay more attention to the story I’m telling, too, though. That’s a learning experience for next time!