Hello all… some of you have seen me on here talking about working on my TADS game for awhile. I’ve spent so much time lately game-making that I’m getting an itch to actually play a game again.
What do you suggest for a game that’s:
- neither a breeze nor excessively difficult
- on the short side: in my limited text-adventuring experience I seem to have always found (or sought) the long, drawn-out adventures. Those remain my favorite type, but with all that’s going on in my life right now, I don’t feel the leisure for a big immersion/crack-at-it-for-weeks-till-triumphing experience.
So, I don’t know, 2-6 hours of playing time if you take time to read all of the descriptions and tinker with things?
- Any combination of well-written, well-implemented, ingenious concepts, or just high fun factor or charm factor.