- What IF game did you first play?
Space Quest II (followed shortly by Space Quest and Space Quest III). Spent many long hours trying every prompt I could think of to find every implemented parser response I could. Also spent longer than I’m willing to admit figuring out “put jewel in mouth.” Many years later, happening upon, “The Many Deaths of Roger Wilco,” I was smugly satisfied to see I hadn’t missed one.
- What tech/platform did you play it on?
I don’t recall, to be honest. It was a DOS-only platform, no Windows, and the game was stored on real floppies, like the big actually floppy floppies, not those 3.5" stiff squares by the same name that came later. The computer came with a Dot Matrix printer I rescued and continued using into my freshman year in college much to the bemusemet/annoyance of the folks sharing my dorm. (My Dad had purchased a truly astonishing amount of the paper for it at an auction, like a pallets worth, and it was never fully used up. In fact, near the end, I had a harder time finding ribbon for it, and the paper was used a scratch paper for nearly a decade after the printer finally died. I think there might have been some left when the house was being cleared out for the estate sale, but I think what was left (a box or two) was sadly pitched.) Anyway, that’s a lot of words to say: I’m not sure.
The only other details I remember was it was an IBM of some kind, it had an external floppy reader, and it sort of looked like this (but wasn’t precisely this):

- How did you discover it?
My Dad had various games and whatnot on Floppy and he showed me how to load them up and play one and then let me loose. Technically, my first run-in with a parser was some sort of haunted mansion game that you had to smash a pumpkin on the front porch to get the key to get in, but the game didn’t really click for me, so much so, I can’t remember the title, but would recognize the pixel mansion image if I saw it.
- How old were you?
Somewhere around 7-9. I don’t remember exactly. Youg enough to be very impressionable with a large amount of free time.
- Have you been steadily into IF ever since?
Yes and no. I didn’t discovered pure text-based parser games for awhile. I thought Sierra-style graphical games were the games using parsers. I played through most games I could find in this venue, most made in the late 80s, early 90s, but as this stock quickly ran out, I found myself going back and occasionally replaying my favorites, or introducing friends to them over the years. It wasn’t until a few years ago that I stumbled across (and yes, @rovarsson , that still hurts
) a forum post mentioning Jacqueline’s website when looking up fan made games in that style. From her website, I discovered ifMUD and ClubFloyd transcripts and the IFDB, and from there, I did alot of lurking, reading, and verb guessing. I’ve been part of IFmud on and off for nearly 4 years now, but it’s only in the last year, with the change to a remote job with better income and home/life balance, that I have been able to (over)commit to some involvement here and some comps. Life may elbow its way back in here and there, but, fundamentally, I know I’m not going anywhere; I’m hooked.
- Did it inspire you to write a game?
Yes! I didn’t have any programming skills at the time, so I had this CYOA game I wrote on that aforementioned printer paper. I tore the strip off one side and then bent paper clips into rings to thread through the holes on the other side of the strip to make the world’s saddest form of book binding, but resources are scarce at that age, so you make do with what you have. Anyway, I kept adding to it, but I had already numbered my pages sequentially and immediately next to each other, so I started just taping additional fold down pages onto existing pages (…to scold the dragon, turn to page 133-B). It was a charming horrid mess, but I was quite proud of it at the time. I remember flipping through it as a teen and being quite embarrassed; it was a mish-mash of pop-culture and literary references and in-jokes veering wildly from one genre to another. Truly, a one of a kind. I didn’t seriously consider making an actual videogame myself for years, because I was unaware of authoring systems other than a rudimentary RPG-maker I spent far too much time with and the tileset for Fallout 2, before I realized I didn’t understand how the scripting worked, which made all the map-building pointless. (Although, watching the various CPRG Fallout 2 mods that have come out over the years, it’s become clear that the scripting for those games is considered a bit of a lost art among even some programmers, as the system was built in-house and documentation was basically non-existent because Black Isle never considered its use outside of the company.) Now, with the discovery of numerous authoring systems, I have more ideas and inspirations for games than I realistically have time for.
Anyway, thank you to this community and ifMUD for taking me in, the dirty graphical parser heretic that I am.