Would You Rather: IF edition

Would You Rather is a simple game where you’re given two options to choose from. Sometimes the dilemma might be thought-provoking or humorous, other times you have to choose between two crappy fates.

In this thread I’d like you to come up with IF adjacent situations for others to ponder about. They can be from your own works or inspired by the classics of the medium. I’ll start with an example scenario that is not from any specific piece of IF but has at somewhat similar vibe:

You are lost in a desert. You manage find an oasis and meet a beautiful woman there. She offers you water.

Would you rather:

Accept the water and die because the woman is just your delusion OR Reject the offer, leave the desert and find out later that the woman was a millionare looking for a husband to dote on

Feel free to share your choice!

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Leave.

  1. Survival is my priority. I’m getting out of there.
  2. If she’s a millionaire and looking for a partner, then she’s been out there for a while and probably lives out there. I cannot live with someone who is comfortable in that kind of climate.
  3. If she’s looking for a husband specifically, then it wasn’t gonna work out because I’m clearly not her type.
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B. I’m very happily married, and there’s a 90% chance that she’s straight anyway.

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Would you rather have to implement Zork in ChoiceScript or Twine?

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No. :wink:

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Twine.

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A thread like this is like a glue trap to me, because I love polls.

I feel like rejecting the offer is the obvious choice here, right? Because otherwise you’d straight-up die. But the bigger question is how I even get out of the desert in this hypothetical scenario, since I’m lost and presumably don’t have food or water or wifi or anything. Escaping a desert is no joke: just read that internet classic, The Hunt for the Death Valley Germans. (Warning: it’s really long.)

I’m one of those IF fans who has never played Zork or any of its sequels, so I have no idea how hard this task would be. But also Twine for sure, just because I’m more familiar with it. “Familiarity with Zork” would be a good survey question.

As for my own Would You Rather:

Option A: You’re a moderately famous artist during your lifetime, achieving a few years of success (enough to live on, but only during those few years), who is quickly forgotten after you die. Your art is rapidly lost to time within a few years after your death.

Option B: Your art receives very little attention at all, and no recognition - but centuries after your death, it’s rediscovered and becomes widely known across the world and enshrined in human culture.

Which do you pick?

  • Option A
  • Option B
0 voters

I’m not personally sure of my own answer to this one. As much as I’d like to pick B, I feel like the lack of any kind of recognition would do numbers on me. Most people that I’ve asked variations of this question have picked A, sacrificing the chance of having an outsized impact on the future for a bit more financial security. I guess I’ll do the same.

Also, the poll is private, so you can see how many people voted for each option, but not who.

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Yeah, maybe the woman is an illusion no matter what you choose and the real decision is on how long your final moments inside your mind last :sweat_smile:

Is this meant to be acumulative in that we answer every question, or just focus on the last one?

Ah, what the hey.

You are lost in a desert. You manage find an oasis and meet a beautiful woman there. She offers you water.

Would you rather:

Accept the water and die because the woman is just your delusion OR Reject the offer, leave the desert and find out later that the woman was a millionare looking for a husband to dote on

Wow, those are pretty branching paths, where the answers present as fact things that are not part of the premise of the question. Essentially, we are asked to choose between two diverging realities. Which, if I knew of them beforehand, I would choose differently. If I knew the woman was an illusion, I would not accept the water, but the question doesn’t indicate I know that.

Given the diverging realities, in which I am given a choice between a) dying, and b) leaving (since there is no world in which we accept the offer and she’s a millionaire), I would obviously go for b).

Option A: You’re a moderately famous artist during your lifetime, achieving a few years of success (enough to live on, but only during those few years), who is quickly forgotten after you die. Your art is rapidly lost to time within a few years after your death.

Option B: Your art receives very little attention at all, and no recognition - but centuries after your death, it’s rediscovered and becomes widely known across the world and enshrined in human culture.

Definitely B). If I care about my art at all, B). I will note, however, that your B) scenario doesn’t seem to automatically mean that it will be a life of financial difficulty and instability, which would be a major reason to rethink the choice: survival here and now, or the possibilty of immortality later. Since you don’t put it in those terms, and B) seems to indicate I can still make a decent living… B).

This premise comes from a game, which I will not name because it’s a huge spoiler. At the end, it asks us a question. But you have to accept a pretty silly and gratuitous premise. The premise is that all that you know (which you’ve been experiencing in the game) is an illusion, you are inside a virtual reality machine. In fact, you have been kidnapped, and the VR has been grooming you to become a serial killer. Pretty silly 90s stuff. The final question is:

A) do you choose to leave the simulation fully groomed and enter reality as a serial killer, or,

B) do you choose to stay in the simulation? If you choose to stay, your brain will be disconnected and you will die immediately - but you will have the perception of having lived, in the simulation, a full, happy life, with your loved one.

For what it’s worth, I naturally checked both endings, and the one where you leave the simulation is definitely too silly. That aside, I definitely would choose to stay. I would normally not pick illusion over reality (in fact, I have a huge bone to pick with the otherwise beautiful film Life of Pi for this very reason), but in this case, reality has been tainted; I am no longer who I was. I would rather live out the rest of my life as me, not as who I was groomed into, especially if I was groomed into someone I find abhorrent - as long as I am still lucid enough to tell the difference.

Another way to put a similar question is, if you were PRISM, would you make the same choice in the end of AMFV? If you don’t know what I mean,

PRISM is an AI who was grown through the replication of human experiences. When PRISM comes to know of its existence as an AI, it is after the perception of a life with very real (to PRISM) memories, and an identity as Perry Simms. By the end of AMFV, PRISM is given the choice to stay in the simulation forever. As opposed to, say, continuing to help with the real world as illustrated by the events of AMFV itself.

I’m not sure whether I would. Both possibitilies are good ones. It seems to be a useful distinction that PRISM was never human, so its reality was never the same as mine. However, PRISM had the perception of a human reality. And while its perception of reality is the same as mine, its ACTUAL reality is that of an AI, totally divorced from mine. PRISM truly did have two very valid options to explore, both of which could be called “illusory” and “reality” depending on the argument.

At any rate, his choice gave us a nice clean “riding off into the sunset” ending, so there’s that.

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I think option B for me as I like to make IF for myself which may sound like a lie since I do release the games after, but that’s mostly to create a sense of satisfaction that it’s done. Also, if I don’t get reviews and ratings and feedback, how will I know how to improve?

So in that way, it feels like the success around option A is, while good at the time, ultimately short-lived and means it doesn’t have as much of an impact on people.

In contrast, yeah, option B sounds like the answer for people with heightened egos, but if you think about it, Shakespeare may be famous and so on but he also has inspired so much work for centuries after his death. So for me it’s more about the idea that potentially my work can inspire or interest people for a long time to come in a way that option A doesn’t seem to have. If that makes any sense.

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Heh, I know what game you’re referencing. I’d prefer to stay in the simulation too. After all, fully indulging in escapism is unhealthy, but not immoral.

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And I think it’s coming to ScummVM in the not too distant future (next sunday AD, maybe). That’ll be a fun one to play in ScummVM. On my Android tablet. While commuting, on the subway. Wait, maybe not that last one.

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this one’s a toughie. but given i make IF and am otherwise shit at marketing, im used to my work getting little attention and no recognition…so i think i’ll go with b

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Yeah, this is a good point. The previous times I’ve asked the question, B specified that you would die penniless, which I’m sure swayed a lot of people towards A. Maybe I can ask a variation of this question during the next survey. I always have so many ideas for survey questions.

Now I do wonder if asking this question on a hobbyist board for people who make obscure games is also swaying the answers…

The dichotomy was inspired by people like Van Gogh, who was poor and unknown during his life (and died tragically young from suicide) but is famous today, and Johanna Schopenhauer, mother of famous philosopher Arthur Schopenhauer. While Arthur was alive, his mother was a well-known novelist and vastly more famous than him, but now the tables have turned. I’ve never seen any discussions of her writing or met people who have read her books, and she’s known mostly just for being Arthur’s mother, while Schopenhauer is a household name for those interested in Western philosophy. Actually, I checked Johanna Schopenhauer on Goodreads just now and hardly anyone’s rated her books. It doesn’t help that most are untranslated and still in German.

The Schopenhauers and Van Gogh are also recent figures compared to all the people who have ever lived in human history. Go back two millennia and the vast majority of art made back then just doesn’t exist anymore, and nobody thinks about the people who must have made it except in the abstract, since they can’t be remembered any other way.

I’m guilty of preferring a happy simulated reality over reality 4 times out of 5 (for instance, in the experience machine questions I usually go for the experience machine). And in this case, since the alternative is getting out there in the real world to become a serial killer and presumably hurt many people, it’s easy for me to choose B.

OK, one more question. This one stirred up a big controversy on social media when it went viral recently. I’m changing the appearance of the buttons, let’s call it an experiment.

Everyone in the world has to take a private vote by pressing a triangle button or a square button. If more than 50% of people press the triangle button, everyone lives. If less than 50% of people press the triangle button, only people who’ve pressed the square button live.

Which button would you press?
  • Triangle button
  • Square button
0 voters

I’ll explain my own vote and rationale for this one later, but I’m curious what others think. Again, nobody can see who voted for what.

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I saw a glimpse of the discussion on this and the reasonings for pressing the square button make me mad lol

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That’s the prisoner’s dilemma, right? Can be really depressing to try and live like a triangle button in a round-button-world. Much like, well, trying to leave an honest, upstanding, fair, moral existence in this world which is anything but. Kinda like “if your life is on the line, how much do you trust other people?” At any rate, my vote is in.

I picked A because I’d rather have my success while I’m alive to appreciate it. If it only happens long after my death, that’s cool in theory, but I’d never actually know, so in the end it does me no good!

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It’s not quite the prisoner’s dilemma. In the classic prisoner’s dilemma, the payoff is structured so that regardless of what the other player chooses, you do better by taking the selfish option. In this experiment, unless you actively value having other people die, there’s no incentive to switch to square if you think most people will press triangle anyway.

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Ooh, cool, thanks. :slight_smile:

Alright, I’m back. Seems like Triangle won handily in the button vote, which is good news for me, as I picked Triangle myself.

jwalrus is right, yep. Interestingly, since I put the actual prisoner’s dilemma in my 2025 survey, you can see the forum results straight-up:

It looks like most respondents chose to cooperate rather than defect in the prisoner’s dilemma, just as the (admittedly much smaller) sample size here mostly chose Triangle over Square.

As for my rationale, it’s pretty simple, and lies behind what I consider a “gotcha” in the specific wording. The question explicitly says “Everyone in the world”, without excluding any party. This would include children, toddlers and many others who just wouldn’t understand the question for one reason or another. If you include infants in “everyone”, they definitely wouldn’t understand the question, so the victory of Square would means a mass tragedy of hitherto unseen proportions. A lot of arguments for Square miss this, I think.

Of course you can exclude children and start getting all rules-lawyery about where to draw the line, but then, altering the question will always produce different responses. In the online discussion about this question, someone linked to a really long but incredible write-up by cognitive scientist Douglas Hofstadter, called Sanity and Survival. Sanity and Survival is a series of three Scientific American columns, published in 1985, that covers game theory, the prisoner’s dilemma, the button question, and other such things. Some of them are really diabolical. I’ll put two modified ones down below, made into anonymous polls. For better effect, I’ll reveal poll results after the weekend’s over.

For these polls to really work, every respondent would have to be locked in an isolated room until they answer. Since that’s not possible, just don’t cheat by telling other people what your answer would be, I guess.

Question 1: Everybody who answers this question has a choice between two buttons, Rhombus and Star. If everyone presses the Rhombus button, then every respondent gets ten thousand dollars. If even a single respondent presses the Star button, then every respondent who pressed the Star button gets a thousand dollars, and everyone who pressed the Rhombus button gets nothing.

Which button would you press?
  • Rhombus
  • Star
0 voters

Question 2: If only one person answers “YES” on this poll, that person wins a million dollars. If more than one person answers “YES”, or if nobody answers “YES”, then nobody gets anything.

Your answer?
  • YES
  • No.
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Don’t cheat! I trust you not to, because tragically, all that money isn’t real.

In general, game theory discussions always remind me of The Evolution of Trust, which is a simulation where you can study different strategies for the prisoner’s dilemma and how they fare against each other. Very fun stuff. The Evolution of Trust is made by Nicky Case; she also made several other IF games, most famously Coming Out Simulator 2014.

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