Why Pout by Andrew Schultz

Another great wordplay game from Andrew! I was very excited for this one, and it didn’t disappoint. It’s got a similar-but-distinct mechanic from the Prime Pro Rhyme Row series, so it was fun to get to try something new. It’s also shorter and a bit simpler than the longest of those games, which may make it more accessible to newcomers. At first I worried it would be too easy, but there were some that stumped me!

Unlike in the PPRR games, there are no in-game hints or puzzle cheats, so I turned to the walkthrough a couple times. Hints and a bit more clueing on some of the puzzles (e.g., letting you know that “manna” isn’t something you have to solve) would make the game just about perfect IMO.

I apparently didn’t get the best ending on my first playthrough, so I’m definitely going to play again and see if I can fix that!

Transcript:
Why Pout_script.txt (140.5 KB)

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My review here.

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I’ve seen multiple people mention hints in their reviews, so it seems I was wrong about this! I’m assuming now that the hint item is the war pawn, which I confess I collected and then promptly forgot about. :sweat_smile:

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My review is here:

I generally like Andrew Schultz games, but I liked this one even more than usual.

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