Whole lotta scopin' goin' on

I’m in I7 6G. I’ve got one scope rule in my game. It goes:

After deciding the scope of the player when location is foyer: if A is in B, place A in scope.

(and A and B are in the foyer)

When I’m in the foyer with ‘rules on’, I see that this rule goes off 90 times for each object in the room. Is this par for the course?


Yes, scoping happens a whole lot. It’s a good idea to keep your scope rules short and efficient. (Which yours is.)

Thanks zarf.