Whitefield Academy of Witchcraft Invisiclues Hints

What am I trying to do in this game?

  1. First, you’ll need to get into the school. (See “How do I get into the school?” below.)

  2. Examine everything in all of the rooms of the school you have access to.

  3. You need to explore the school, learn spells, and save your classmates.

  4. Figure out how to read the life magic textbook. (See “How do I read the life magic textbook?” below.)

  5. Get into the greenhouse. (See “How do I get into the greenhouse?” below.)

  6. In the greenhouse, examine the bedding. get the uniform.

  7. Deal with the herbaceous horor. (See “How do I deal with the herbaceous horror?” below.)

  8. Once you’ve done that, you can get past the barricade in the Southwest Hall. (See "How do I get past the barricade in the Southwest Hall?)

  9. Now you can get a book from the automat. (See “How do I get a book from the automat?”)

  10. Read all of the books the automat offers. One of them will reveal a room to the north of the Library, where you’ll find Renee Finch. (See “How do I save Renee Finch?”)

  11. Now you’ll be able to get into the Courtyard. (See “How do I get into the Courtyard?” below.)

  12. Save Tally McBride in the Courtyard. (See “How do I save Tally McBride?” below.)

  13. Next, find Traudel Brandt. (See “How do I find Traudel Brandt?” below.)

  14. Now, you can get past the gingerbread portal. (See “How do I get past the gingerbread portal?” below.)

  15. Once you do, you’ll need to escape the Inescapable Cage. (See “How do I escape the Inescapable Cage?” below.)

  16. And then you’ll have to get past Baba Griselwood. (See “How do I get past Baba Griselwood?” below.)

  17. At last, you can save Gwen Marx. (See “How do I save Gwen Marx?” below.)

  18. Find the headmistress. (See “How do I find the headmistress?” below.)

  19. Finally, win the magical duel. (See “How do I win the magical duel?” below.)

How do I get into the school?

  1. You’ll have to get through the front door, going east from the Fountain.

  2. Examine everything in all seven rooms you have access to.

  3. Examine everything in Dock, Forest Path, Deer Path, Fountain, Battleground, Vegetable Garden, and Tool Shed.

  4. You’ll need to get the iron key on the gnome’s hat in the fountain room.

  5. You’ll need to use a magic spell to do it.

  6. Read the manual in the Tool Shed.

  7. You’ll need to use the cryoglaze spell to get the key.

  8. cryoglaze fountain. get key. unlock door.

How do I read the life magic textbook?

  1. Make sure you’ve examined everything in all of the rooms of the school you can access: Foyer, Rotunda, Administrative Offices, Lost and Found, Office of Headmistress, West Hall, Southwest Hall, Northwest Hall, North Hall, Disused Classroom, Mathemagic Classroom, and Laboratory.

  2. Have you tried get textbook?

  3. It bit you. Why did it bite you? (This might seem like a strange question, but you can guess the answer.)

  4. It’s hungry.

  5. What would a book eat?

  6. You’ve seen an object recently that a book would eat.

  7. It’s near the Laboratory.

  8. There are bookmarks in the Mathemagic classroom. Get them and give the bookmarks to the textbook. get textbook. read textbook.

How do I get into the greenhouse?

  1. You can’t do it until you’ve learned the envive spell.

  2. read spellbook. Think about what you can use it on, and use it on everything you can find.

  3. Don’t forget your inventory.

  4. envive school ID. talk to ID.

  5. You can ask ID about something. Why would you want to do that? (This might seem like a strange question, but you can guess the answer.)

  6. What would your ID know that you don’t know?

  7. Your ID would know something you’ve forgotten.

  8. When you examine something in the school, the game tells you about something you’ve forgotten.

  9. It’s something in the Administrative Offices.

  10. read the advisory.

  11. ask ID about yeggle.

  12. Return to the Vegetable Garden and yeggle greenhouse.

How do I deal with the herbaceous horror?

  1. You’ve seen something herbivorous recently.

  2. Examine (and read) everything, including inventory items.

  3. When you read the pickle jar in the Laboratory, it says that the faeries are herbivorous.

  4. open the jar in the Greenhouse.

How do I get past the barricade in the Southwest Hall?

  1. You can’t do it until you’ve found and saved Jenny Yoshida.

  2. She gave you notepaper to deal with this. read the notepaper.

  3. The notepaper is telling you to kiss something.

  4. I thought you’d have to kiss the barricade, but that’s not it. You have to kiss something else.

  5. kiss the notepaper in the Southwest Hall.

How do I get a book from the automat?

  1. You can’t do this until you get past the barricade in the Southwest Hall. (See above.)

  2. You can’t check out a book until you return a book.

  3. Be sure to examine everything in all of the rooms you have access to.

  4. There are books in the South Wing of the school, where the dorms are.

  5. Examine the paperback book in the Familiar Room. It’s a library book. Get it, take it to the Library and give the paperback to the automat. Then, you can examine the automat and ask automat about any of the books it has.

How do I save Renee Finch?

  1. You can’t do this until you get a book from the automat.

  2. Read all of the books that the automat has to offer.

  3. Go north from the Plutovian Jungle to Earthbase Three Sigma.

  4. Follow them west to the Plutovian Steam Cliffs, then go west again to the Atomic Yank.

  5. Jack Rocket wants you to “surrender.” How would you do that?

  6. You’ll need to wave a flag at him.

  7. There’s a flag in the Aromatic Room, southwest of the South Wing. wave the flag.

  8. You can’t just wave any flag. You have to wave a white flag.

  9. You’ve seen something that can turn things white.

  10. It’s east of the East Hall.

  11. In the Locker Room, there’s a washing machine that automatically dispenses bleach. If you open it, you’ll find a bleached raven.

  12. open the washing machine. put the flag in it. close the machine. pull the lever. open the machine. get the flag. Then, take the flag back to the Plutavian Steam Cliffs and wave the flag.

  13. Now, you’ll have to defeat Jack Rocket.

  14. If you’ve read everything you have access to, you have a hint about this.

  15. Read the lurid four color trash.

  16. Jack is easily fooled by kissing.

  17. kiss jack. Then go in to save Renee.

How do I get the food pill out of my ear?

  1. Examine (and open) everything you can find.

  2. There’s a container near the South Wing of the school.

  3. In the Resident Bathroom, open the cabinet.

  4. get the tweezers. use the tweezers on the food pill.

How do I get into the Courtyard?

  1. You can’t do this until you get past the barricade.

  2. In the East Hall, the window is weakened. You’ll have to smash it.

  3. Make sure you’ve read everything you can read in the school.

  4. Open the cabinet and read all of the student files in the Office of the Headmisteress.

  5. Gwen Marx made an explosive sock. That would be perfect.

  6. You’ll have to find that sock.

  7. You’ve seen socks recently.

  8. There are a bunch of socks in the Lost and Found.

  9. How could you find one special sock?

  10. aurale socks. get the sock.

  11. Then, back at the East Hell, use the sock on the window.

How do I save Tally McBride?

  1. Be sure to examine (and open) everything in all of the rooms you have access to.

  2. In the Stables, there’s a cabinet you can open with something you’ll need.

  3. How would you use this extractor to extract something conical?

  4. You’ve seen something conical that you now can’t get.

  5. It was early on in the game, and it has something to do with this puzzle.

  6. It’s the gnome in the Fountain.

  7. use the extractor on the gnome. You’ll need to use this gnome to save Tally.

  8. You’ll need to use a magic spell, but you’ll need to cast it before you enter the Courtyard.

  9. envive the gnome before entering the Courtyard. Then drop the gnome in the Courtyard.

How do I find Traudel Brandt?

  1. You can’t do this until you’ve gotten a book from the automat.

  2. Read all of the books the automat has.

  3. Where can you use the Mermaphro spell?

  4. Return to the Dock at the start of the game, and mermaphro myself.

  5. Go west, down, down, and in to the Void. There’s something here you’ll need.

  6. There’s something in the darkness.

  7. aurale darkness. You’ll need to do something about this sarcophagus. See “What do I do with this sarcophagus?” below.

What do I do with this sarcophagus?

  1. You’ll need to get it out of here.

  2. Use a spell.

  3. cryoglaze sarcophagus. Now, you’ll have to find it.

  4. Search the school. Return to Under the Dock and mermaphro myself to return to dry land.

  5. As you return to Forest Path, you hear the sarcophagus crash into the school.

  6. It’s upstairs.

  7. It’s in the Delicate China Nook. open the sarcophagus.

  8. Now you just need to open the coffin.

  9. yeggle coffin. Inside the coffin is a mummy.

  10. unwrap mummy.

How do I get past the gingerbread portal?

  1. You can’t do this until late in the game, after you’ve saved Jenny, Traudel, Renee, and Tally.

  2. Why do you suppose you can’t do this until late in the game? (This may seem like a strange question, but you can guess the answer.)

  3. There’s a certain kind of object that you’ve seen multiple instances of that will help you get past this portal.

  4. Have you examined everything?

  5. examine myself.

  6. Have you eaten something?

  7. eat the sandwich.

  8. You need to keep eating edibles until you can’t eat another bite. You’ll need to eat seven foods in all.

  9. Eat the sandwich at the start of the game.

  10. Eat the blackberries in the Deer Path.

  11. Eat the Crackerjack box in the vandalized desk in the Mathemagic Classroom.

  12. Eat the welcome basket in the Administrative Offices.

  13. yeggle desk in the Office of the Headmistress.

  14. Don’t eat the poisoned apple.

  15. give the apple to jenny. eat the pie.

  16. There’s a food dispenser in the Atomic Yank. push the button.

  17. You’ll need to get the food pill out of your ear, and then eat it. See (“How do I get the food pill out of my ear?” above.)

  18. eat the salmon in the Benthic Zone underwater. (You can’t get the salmon, but you can eat the salmon, for some reason.)

  19. Once you’ve eaten the sandwich, blackberries, Crackerjack, welcome basket, pie, food pill, and salmon, you can just go south from the Dining Hall.

How do I get out of the Inescapable Cage?

  1. examine the shelves. look. Now you’ve got something to work with. Examine everything you can see.

  2. Use a magic spell.

  3. envive the trophy.

  4. Use another magic spell on the punch.

  5. cryoglaze the punch.

  6. get the canister. eat it. go out.

How do I get past Baba Griselwood?

  1. talk to griselwood. She’ll let you wander around freely.

  2. Get her something for her soup. Examine everything in the Kitchen and the Cooler to the south.

  3. get the knife in the kitchen.

  4. You’ll need to cast a spell.

  5. You’ll need to envive something.

  6. You’ll need to make something to envive.

  7. get a pumpkin in the Cooler. use the knife on the pumpkin. envive the pumpkin. Now you can give jack to baba.

  8. Open the purse in the Cooler. read the pills.

  9. use the knife on the pumpkin. envive the pumpkin. put pills in jack. give jack to boba.

How do I save Gwen Marx?

  1. You can’t do this until you save Mary Jane Minsky.

  2. Read Jenny’s alchemy textbook in the greenhouse.

  3. You’ll need spellbase, gold, silver, rye bread, and a “bough of a plant that does not exist.”

    • How do I find Spellbase?

      1. It’s a liquid in the school that you can’t cryoglaze.

      2. It’s near Gwen.

      3. cryoglaze puddles in the Rotunda.

      4. You’ll have to bring the puddle liquid to Jenny.

      5. use the sponge on the puddles. Then give the sponge to jenny.

    • How do I find gold?

      1. You found this when you saved Traudel.

      2. Bring Jenny the gold wrap from the Delicate China Room, that Traudel was wrapped up in.

    • How do I find silver?

      1. You got this when you saved Tally.

      2. Bring the silver shovel from the Courtyard that the silverback gnome was carrying.

    • How do I find rye bread?

      1. You got this where you saved Mary Jane Minsky.

      2. Bring the rye bread from the Grislewood Kitchen.

    • How do I find the bough of a plant that does not exist?

      1. It’s somewhere fictional.

      2. In the Plutovian Jungle there are tentacle trees.

      3. You have found a specimen from those trees.

      4. Bring Jenny the tentacle specimen from the Atomic Yank.

  4. Once Jenny has all the ingredients, she’ll give you temporal oil. use temporal oil on gwen.

How do I find the headmistress?

  1. Find something that looks like her and give it to Gwen.

  2. Something stern and disapproving.

  3. Something you found in the Office of the Headmistress.

  4. give the monkey to Gwen.

  5. Return to the Office of the Headmistress. go down. go southeast. go east. go up. go south.

  6. Now you have to get past Henrietta. See below.

How do I get past Henrietta?

  1. There are two ways to past her.

  2. Do you remember what it said in her file?

  3. She’s never been that good at magic.

  4. You can just hit Henrietta.

  5. Or, you can prove to her that she’s not good at magic.

  6. give Hannigan file to Henrietta.

How do I win the magical duel?

  1. First, you have to get past Henrietta. (See “How do I get past Henrietta?” above.)

  2. Use magic spells throughout.

  3. She started with a water shield. You have a spell for that.

  4. cryoglaze headmistress.

  5. She made a lion shield. You have a spell to make that inconvenient for her.

  6. envive shield.

  7. She made eight balls. You have a spell that can help you deal with eight things at once. (I guess it’s not supposed to help you deal with eight things at once, but it does.)

  8. mermaphro myself.

  9. She’s standing over the trunk of the car.

  10. yaggle Packard.

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