Hmm. I see the story transcript when the game is played directly in Inform, but not when the release-generated index.html or play.html files are played?
When play begins:
try switching the story transcript on.
Hmm. I see the story transcript when the game is played directly in Inform, but not when the release-generated index.html or play.html files are played?
When play begins:
try switching the story transcript on.
You are asking where the transcript is saved in the Quixe interpreter.
These are saved in browser local storage. Hit the “Edit” button in any load/save dialogue to see a list of saved transcripts.
So I can’t find them in Chrome’s local storage, nor by searching for any of the transcript filenames found in the “Edit” list of the interpreter. This is on a Macbook. Going to check on a windows laptop next.
I should add: the reason I ask is because it’s finally beta testing time (woohoo!) but I need to give inexperienced testers clear instructions on where to find the transcript so they can email it back to me.
I think I get it now. The only option is to select a transcript in the edit window and hit “display”. Then the player would have to copy the resulting transcript text into an email. A bit clunky, but it works.
Thank you for your help on the subject! In researching further, it appears that you’ve answered a form of this very question every 5 years or so LOL and those posts are what ultimately revealed the solution. You, sir, are a fountain. \m/
Yeah, sorry.
I’ve been thinking maybe I should add a console-debug function to extract the transcript. Say if you typed something like
s = Glk.debug.saved_data(LABEL)
This would still be pretty clunky, though, especially if you were trying to handhold a tester-player through it.