I’m using Parchment to run a z5 game on itch.io. I’ve tried recording a transcript. It prompts me for a name. I used ‘transcript’. When I enter SCRIPT OFF, it says ‘End of transcript.’, but I can’t find it anywhere on my computer or using the Firefox web developer tools. I’ve searched and read any forum topics I could find related to this, but none of the hacky solutions work for me.
Thanks. I found it. I had named it ‘transcript’. There are two keys named content:transcript::transcript and direct:transcript::transcript. It’s the first one that I need, but it’s stored as an array of comma-separated decimal numbers corresponding to the ASCII characters. How do I convert this to a string?
Paste into the input box, copy the resuts from the output box and paste this into a new document. Alternatively, you can save the space-separated decimal numbers to a file, import the file into the online tool and save the results to a file.
new TextDecoder().decode(new Uint8Array(JSON.parse(localStorage.getItem("content:transcript::filename.txt"))))
Replace filename.txt with the actual transcript filename. Copy-paste the output to a text editor and replace “\n” with a newline.
But if you just want to get the transcript out of Parchment you can command TRANSCRIPT, click on the Edit button in the popup, choose the transcript file, and click the Display button.
Ctrl+Shift+I to open developer tools.
Select Application tab.
Expand Local storage.
Select https://v6p9d9t4.ssl.hwcdn.net (or similar).
Double-click the Value column adjacent to the content:transcript::your_name value.
Copy it and follow my instructions.
Alternatively, you may be able to follow @Juhana’s instructions.
As I’ve said before, this doesn’t work for me. It just says, “You have no save files for this game.” I’ve tried all the suggested techniques with Firefox and Chrome on Windows.
Necromancing this topic because I am completely stumped as to how to get my transcript out of local storage (using Parchment in Opera browser). This is what I see in my dev tools:
So they’re now encoded differently, but they should be listed by the Dialog system when you try to start a new transcript.
But the keys starting with “(Saved Game” aren’t from GlkOte. Is this using Vorple?
I don’t think there’s an online Base32768 decoder site like there is for the more common encodings. Maybe someone should make one. It wouldn’t be difficult.
@Warrigal pointed out that I can just copy/paste the on-screen text, so that was my solution and was a much quicker/easier one than anything else I was trying!