Where can you publish an Inform game with its own interpreter?

Where can you upload an Inform 7 game released with its own interpreter and custom CSS for online play?

I’m told itch.io is possible. Does Borogove allow this type of upload, including the interpreter?

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https://textadventures.co.uk will accept HTML text games.

Submit a Game to textadventures.co.uk

Game files we accept:

  • Games written for the Quest text adventure game system - file types .quest, .cas
  • HTML text-based games (e.g. output from Squiffy, Twine, Inform etc.) - file types .html, .zip
  • Inform Z-machine or Blorb games - file types .z5, .z8, .ulx, .zblorb, .gblorb

Any other type of file or game will be deleted. All uploads are checked by a moderator. If you have any questions before uploading, please contact us.

Want to know more? Find out more about submitting a game

I tested Borogove, and they will not accept a ZIP file. :frowning:

# Borogove.io accepts both Inform and HTML so I assume is the same thing. I would suspect Borogove might have a file limit so it may not be a good choice for a large mega game with lots of multimedia.

About

This is a free hosting service for Interactive Fiction games. You can upload games and share them with others by giving out a link to play online.

Games must be either parser system story files or HTML files. Currently supported file formats:

  • HTML (including Twine and Texture)
  • Z-Machine (Inform, Dialog, ZIL)
  • Glulx (Inform)
  • .gam, .t3 (TADS)
  • HEX (Hugo)
  • Å-Machine (Dialog)
  • Ink JSON files

Game uploads can be public or private. Public uploads can be found in the gallery on the front page. Private uploads aren’t listed anywhere and can only be accessed through the direct link.

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Does borogove accept zip files that include an index.html? I have a vague memory of it not doing so…

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I tested; Borogove won’t accept a zip, so it will only accept bare Twine html without supporting files or a Glulx/Z (etc) for parser, currently. (I believe the main purpose of that site is hosting short files made with the online IDE and other test files without extensive multimedia.)

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Neocities and github.io can also host html files for free (along with css/js/images).

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For what it’s worth, publishing a web game to itch has been a good experience for me. There are some nice social features and usage stats.

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You can upload a zip file to ifarchive.org containing the HTML/JS/CSS files, including an index.html. It will be playable via the “View Contents” link.

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It’s definitely possible on itch, as that’s what I use. For a shameless plug, see my latest game, Cargo Breach as an example. This uses the Parchment interpreter with customised index.html and css files, similar to what you’re talking about.

Just put everything in a zip file with your index.html at the highest level (not inside any folders) and use relative links for any resources, such as css, images etc.

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Thanks, everyone!

What are the drawbacks of asking someone to install Inform 7 on their MAC or PC and then just sending them a zip file created from the source code on gitHub? Then just asking them to click on xxxxxx.inform file in the unzipped folder. Then having them select the Go button. Telling them as well they can minimize everything and just concentrate their attention to the Story tab?

Of course, yes I understand, you are giving them access to the source but if you are making no money on the project and it’s all for fun and they’re likely not interested in the code or coders anyhow, can this work just to have someone play with it and give feedback and report bugs and enhancements to you?

I mean, I suppose that could work, but so long as you’re asking them to download and install something, why not have them get an interpreter so they’re getting the intended playing experience, rather than having them get the IDE up and running and forcing them to engage with a much more complicated interface to load up and play the game?

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I guess I have not found a good learning experience with Inform7, videos on youtube seem good but still looking for that cohesive whole experience with learning enough about the syntax of the language, solving some high runner problems, conversing, best practices. Everything seems like it’s hit this wall, trial and error, look on this forum, try it out, next issue. It is definitely in my experience not for a person that has no programming and problem solving ability as advertised in some documentation I found. I mean don’t get me wrong, I appreciate all the great help. Just exhausting that’s all. I guess I should have studied the best practices first before just diving in especially helping someone else code up a story who may have already learned some of those lessons. Is there anything like a Code with Mosh course for Inform7 :slight_smile: ?

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