I am interested in writing and maintaining an interpreter for DOS so Inform games could be played even on such ancient hardware.
In case you weren’t aware, Frotz is a well-maintained Z-Machine interpreter that compiles and runs on MS-DOS (as well as PCDOS and FreeDOS):
https://gitlab.com/DavidGriffith/frotz
As for Glulx, Glulxe is an interpreter written in C which at least used to be possible to compile for MS-DOS.
Source code:
https://github.com/erkyrath/glulxe
DOS build of old version:
http://ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/glulxe-034-dos.zip
See also: Glulx on DOS - #2 by DavidK
Z-Machine specification:
https://zspec.jaredreisinger.com
Glulx specification:
https://github.com/iftechfoundation/ifarchive-if-specs/blob/main/Glulx-Spec.md
I know, but I want to make one that’s universal (can take both Z-Machine and Glulx, kinda how Parchment does it for web) as well as to practice writing an interpreter.
Sounds like a cool project.
I just realised that I should have mentioned Git (not to be confused with the version control system) as well:
https://github.com/DavidKinder/Git
It is another Glulx implementation which has been compiled for DOS in the past. It focuses on speed, which means that it can handle some games that are too slow to play on, say, a 80386 in Glulxe.