It probably doesn’t matter, but I found this old post here about it.
→ https://intfiction.org/t/question-about-emily-shorts-status-line-removal-extension/1209/9
There’s a link to a now defunct dropbox file that I found on the wayback machine…
However the contents of the file are:
Version 4 of Status Line Removal by Emily Short begins here.
"Removes the status line entirely, for Z-machine or Glulx games where none is desired."
Use authorial modesty.
Section - Replacement of DrawStatusLine()
Include (-
Replace DrawStatusLine;
-) after "Definitions.i6t".
Include (-
[ DrawStatusLine;
];
-) after "Definitions.i6t".
Section - InitGlkWindow entry point (for use without Flexible Windows by Jon Ingold)
Include (-
#ifdef TARGET_GLULX;
[ InitGlkWindow winrock;
switch (winrock) {
! do not create a status window.
GG_STATUSWIN_ROCK: rtrue;
}
rfalse;
];
#endif;
-) after "Definitions.i6t".
Section - Use Flexible Windows' InitGlkWindow routine (for use with Flexible Windows by Jon Ingold)
Use no status line.
Status Line Removal ends here.
---- Documentation ----
A very simple, single-purpose extension: include it if you wish to eliminate the status line from your game. (This may be useful when compiling a game to display on Zplet or another web-based interpreter where the status line looks bad with the web page's framing effects.)
Note that this extension may not be compatible with some Glulx windowing extensions.
Anyway, not to beat a dead horse, but… *kicks the horse*
Also, I have no idea how this sort of stuff works. Did I find the actual code file? I don’t know. Who cares. Whatever.