Hello! I’ve been thinking about this a lot lately.
When I started getting into IF, I thought it was a mostly dead field. My ratings and reviews were something I saw primarily as archaeology. My rating and reviews were there to indicate roughly how complete/enjoyable games are.
While I use a different rubric (listed on my ifdb page) for coming up with reviews, I typically see scores for a game as:
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1 star – a game that is either grossly offensive, unpleasant to play through being buggy or something similar, or trivial (like the game uninteractive fiction)
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2 star - A game that is missing some large piece of content that I typically enjoy. An example would be a game that has 0 choices and is over after clicking ‘continue’ a couple of times, and which doesn’t use any text effects or other interaction. Other examples include parser games by inexperienced authors where there are severe and numerous bugs that make completion very difficult or impossible. A lot of 2 star games could be better with a little razzle-dazzle.
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3 star - Either an average game that most people would feel ‘meh’ about, or a well-made game that isn’t something I personally like very much, or a game with great writing but very little interactivity. Either run-of-the-mill or a combination of extremes.
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4 star - A game I played and thought “I liked that game,” and “I think others will like that game.”
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5 star - A game that represents what I think interactive fiction should be, and which I would eagerly share with others.
More recently, I have come to know a large number of authors, many of whom I could consider friends. In this situation, a negative review can carry a value meaning that it doesn’t for people I don’t know. It can be interpreted as “I dislike you”, or, “I don’t value your work.”
At times, this has been beneficial. I recently wrote a review poo-pooing an experimental game. If I hadn’t known the author, I would have just gone on my way. Instead, I was worried if I had done the right thing, and reached out to them, expressing my feelings and getting feedback on the author’s intention. This lead to me rewriting the review. In fact, this has happened three times recently, and in one of those times the author even changed the game to address some of my issues.
So I’ve thought of doing less negative reviews. On the other hand, as a player, I sometimes worry about ‘grade inflation’. I see games that I would rate quite lowly if I didn’t want to hurt the author’s feelings, and they receive very high ratings from numerous people, all of whom are close friends of the author, and I think, “Does everyone love this and I’m the only weirdo, or are there other people who aren’t rating this lower to try to avoid hurt feelings as well?”
I worry about this with my own games. Never Gives Up Her Dead is in the top 10 on the IFDB top 100. But is it really one of the top 10 IF games of all time? Could you really give it to a random IFDB user and have a good chance they’d like it? It’d be nice to say yes, but I know a few people who have played it and expressed dislike with parts of it, but never rated it. Are they holding off on giving a negative score to me out of fear of hurting my feelings, the same way I do with others?
On the other hand, in the past I’ve seen reviewers come by who give very low scores to many popular games, coming in with a sickle and giving out 2 stars to Counterfeit Monkey or 1 star to Anchorhead. I see them and think, “Wait, these scores aren’t fair!” and worry for the day they come for one of my games.
So, I’m interested in other’s viewpoints. Here are some hypothetical scenarios: how would you react in them, and what ratings would you give?
Scenario 1: You play a game from IFComp 1997. The game crashes if you try examining yourself. There are only 3 rooms. The brief text that exists contains a slur that you feel uncomfortable with. Do you give the game a low rating?
Scenario 2: You play a game posted on IFDB outside of competitions. The author has not received any ratings since posting it. You play it. You hate it. No one has said anything yet. Do you give a low rating? Do you give a review?
Scenario 3: You have a friend who makes great games. You’ve loved several of their past games, given them high ratings and praise-worthy reviews. They are supportive of you and like your games as well. They make a game you don’t like. Do you give it a low rating?
Scenario 4: An author makes a series of games that all follow the same format. You hate the format. You have given low ratings before. You’ve talked to the author about their format. They have no intentions to ever change it. Do you continue to rate all of their games low? Or do you stop playing them all together? Or something else?
Variant 4a: this person is kind, friendly, and supportive to you.
Variant 4b: this person is quite rude to you and others and very defensive.
Variant 4c: this person is over 80 and has said they just want to keep doing what they love until they die and not waste time on refactoring code.
Variant 4d: it’s not a person, but a competition where the rules are designed to include content you dislike (such as a Slow Text competition).
Scenario 5: You find a game that is extremely low-effort or very small in content. Your personal enjoyment of it is a 2-3 out of 5. The author is a friend of yours. The game has enough 5-star ratings to be in the top 20 of all games for the year it was published. All of those ratings are from mutual friends, who are the only ones who have rated the game. The author has been upset by low ratings before. They post asking for more reviews. Do you give a low rating?
Some of this is compounded by itch culture where you only give 5 stars or nothing, so bad games just get no feedback and good games are ranked by how many 5 star ratings they get.
I’m interested in hearing what other people think.