Second granddaughter was born 5/29:
Felicitations !
Best regards from Italy,
dott. Piergiorgio.
Congratulations!
On my end… I seriously spent like most of the day caught up in recording a cover, lol. Started around 14:30, recorded lots of guitar, bass, tambourine, harmonica… and lots of vocal silliness in Reaper, lol. It better turn out good for all the day I spent on it. XD
Congratulaciones!
WaHoo! Congratulations!
Congratulations to the family
Congrats @kyrathasoft ! That’s a cutie pie!!
Slowly chipping away at admin stuff, and fighting jet lag… but moving is over ! I get to actually go back to my projects and the jams for realsies
I hope to never have to move further than 1-2h away…
Because getting the processed text of a Twine passage seems somewhere between kludgy and impossible, I’ve been writing functions on my sugarcube story’s setup object — functions to strip away macros, towards the goal of approximating a better actual word-count than the one Twine app provides.
In the process, I’m learning a tiny bit about regex.
Hello,
I am currently suffering from some nasty cold or something, which had really put me out cold. Even concentrating was difficult. However, today has been better and in the morning, I was inspired to extend my GO TO action not only to allow you to go to rooms already visited, but also to the last known locations of items and NPCs. While I had actually been satisfied with my GO TO action as it was and had considered it done for this project, I now re-opened it and added the relevant code (which was actually not that much, as it is just about figuring out the relevant room and then let the routine deal with it like any normal GO TO room action). I have tested the normal cases (known object lies in a room, known object is in player possession, known object lies on a supporter in a room), and they work now. I admit that I haven’t tested containers and some other special cases yet, but I am optimistic they will work as well.
For the time being, I consider the GO TO routine finished (although there will be further testing once I have containers and other special cases in the game).
As a good thing, I have also come to the conclusion that I will first work a bit on the furniture and items in the first room (my home). Before initially working on the GO TO routine, I had programmed Mia, the PC’s sick sister, and it has been a lot of work (some details need to be added once other NPCs are implemented and talk about Mia). And at home, there is also the PC’s mother, who is going to be also a lot of work (like all NPCs, actually). Looking at how much work an NPC is, it is currently disheartening, so I figure I switch to some simpler objects in the first room and finish them first. Once I got some good vibes from that, I can face the challenge of Mommy
Having discovered the route ahead is also a good thing for me (okay, so that is two good things today, but I am really happy about them and wanted to share that feeling).
Yours,
Deathworks
DW, I warmly suggest to you openening a proper dev diary your reading is interesting, but positive things happening in coding should be narrated in a proper place, that is, a developer’s diary.
Best regards from Italy,
dott. piergiorgio.
Hello Piergiorgio,
Thank for your kind pointing this out. I will think about starting that, I am not sure whether I will be able to. One question, though: Is there a place on the forums here I could do that?
Yours,
Deathworks
under “authoring”, in the “story research and design” subforum.
Best regards from Italy,
dott. Piergiorgio.
Hello,
Thank you! I will look into that.
Yours,
Deathworks
A deep dive into TV Tropes led me to a button that opened up a very weird corner of the web: The SCP Foundation.
I’m haphazardly jumping around and reading snippets, amazed and bewildered by the interconnected layers of fact (?) and fiction (?) .
After spending yesterday miserable from sinus allergies affecting my nose, throat, and eyes along with my teeth and head aching, my nose is as clear as it ever gets today.
Also, I now have the purple, orange, and second pack of green pony beads needed for my big beading project.
Also, after making a few pot holders using the fabric loops that came with my craft loom, I tried using the leftover loops to make a smaller than normal pot holder(the loom is built for 1818 loops, I had enough for 1113) and accidently discovered I could form it into a little pouch by pulling the outermost loops like drawstrings. Plan to take a golf ball to put in the pouch and braide the 4 loops that are acting like drawstrings to make a keychain, but I’m waiting for one of my housemates to dig out a golf ball they offered up for this purpose. Also tried weaving some yarn on the loom to mixed results(the weave itself feels nice, but the way I did it, the weft pulled the warp in towards the center, preventing me from weaving all the way to the top of the loom, the yarn broke at one point, and I only discovered at the end that the bottom edge of the piece wasn’t locked, so I had a fe rows unravel before snipping some weft to use as a drawstring on the end loops of the warp) and have ideas for improving for the next attempt(including doubling the number of warp yarns by winding around the loom pegs a second time.
Finally managed to push through depression enough to continue working on IF-Octane a bit.
Hopefully this can continue tomorrow.
Hang in then. I’ve struggled with it too.
Got a function working to help me calculate a word count on wikified passage text, rather than the raw mixture of prose and twinescript. Now, I’ll be able to build a function to calculate a fair estimate of my story’s word count.
Please take care of yourself. That stuff runs in my family.
Remember, you don’t always recognize how valuable you are. You are worth the world to friends and family!