I wanted to try playing some Infocom games! I’ve poked around in Zork 1 and Hitchhiker’s Guide (when the movie came out) before, and that’s been it.
I started with Planetfall, and I was enjoying it. I could generally appreciate certain design decisions–yes, even the hunger timer! Though uh, maybe less appreciation for sometimes dropping stuff when picking up other items, or having to use access cards so many times. I’ve seen lots of references to Floyd before in NPC design discussions, so it was neat finally encountering them. Overall, it holds up well: really good sense of exploration, solid puzzles.
My character dropping stuff all the time did make me notice something early on though, which is that the stuff I dropped wouldn’t get listed in the room description. Hmm I thought, that’s a strange design decision!
I kept playing, and eventually I got stuck on what to do with an item. And looking at Dan’s invisiclues linked from the ifdb, then the Clubfloyd transcript and even a youtube playthrough, I confirmed that in my game, the contents of containers wasn’t getting listed properly. So a cardboard box that contained stuff was displayed as empty, and an opened access panel in another room was also shown as empty. This was making my game rather difficult! I finished the game with the invisiclues guiding me on some stuff I wasn’t seeing.
I was playing version r39. I see afterwards that in the historical source github, someone did submit an issue ticket for the same issue. Two other reviews on IFDB also mention encountering this r39 bug, so I don’t think it’s Gargoyle specific. Clubfloyd played r37 and didn’t have the bug.
So I’m curious where r39 came from, from a historical standpoint.
Historical source github says it’s “final revision,” zarf’s Infocom catalog says r39 is “final-dev” as opposed to r37 which is “Masterpieces version, PC.” Was this a version that Infocom devs worked on, was it an internal dev build, was it actually released to the public, was this something fan modified?
My stunning investigation skills lead me to this “final revision” commit in the historical sources github, which came after “revision r37 (original source)”: https://github.com/historicalsource/planetfall/commit/e85ca899aac575e74a4b3845f44d09a891c1563a. I see “Assembling PLANETFALL.ZAP.3 on Sunday, May 1, 1988 13:37:01” in the file changes, which matches the serial number. Fans wouldn’t change the legalese from “trademark of Infocom” to “registered trademark of Infocom,” would they?
Can anyone shed some light on this?