What IF talks would you like to see?

(I am not involved in planning Narrascope or any Narrascope talks. This is a completely unofficial thread for sharing ideas.)

There was a little bit of discussion last year in this thread about the kinds of talks given at Narrascope, for example,

If there’s a topic that you wish someone would talk about, and you are ok with other people using your idea, feel free to post it here.

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This isn’t a topic, exactly–and I don’t know whether it’d be a good fit for a talk–but possibly one of the most fascinating articles I’ve read about IF was this one, even without having played Adventure: This Woman Inspired One of the First Hit Video Games by Mapping the World’s Longest Cave | by Claire L. Evans | OneZero

I liked the focus on the people, and the connections between the game and their real lives. And reading about caving. I’ve been on tours of caves, but never the kind of serious caving they did here!

So maybe what I’m saying is, it’s interesting to hear about the people behind the games.

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Just gets some imps on stage as a panel. While they’re still alive.

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Maybe something about physical objects and IF. “Cylinder seals, plush dolls, and golden bananas: Physical objects and community connections” :slight_smile:

Also, I’m interested in hearing more about designing escape rooms and how that’s like IF.

Also would be interested to hear from Ryan Veeder and Jenni Polodna about massive collaborations. Or really anything they want to talk about. I’m sure it’d be very entertaining.

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I’d love to hear more about people using IF tools in different community and education settings, particularly working with people who have maybe never encountered text games before. I’m always on the lookout for new ways of teaching and facilitating IF writing in the wider community!

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I’d love to hear some perspectives from authors who integrate multimedia with classical text-based interactive fiction.

The promise of the web is that you can deliver a very rich user experience into a client already provided on every device (ie: the browser).

Of course, this changes the nature of the work. To what extent does it remain literature, when illustrations, animations, musical cues, etc are introduced?

When an author makes use of those techniques, what effect does it have on their workflow, and the nature of their art?

Although with a big enough budget, death does not have to be the end (swearing and flashing lights).

integrate multimedia with classical text-based interactive fiction.

Something I’ve been doing. My 2c are;

It remains literature so long as it’s still “long form” narrative. Significant elements of the scene must come from the words. In practice this still involves putting a lot of text on the screen.

Workflow: Crafting visuals forces you to better detail your characters, the color of their eyes etc. Also to determine many small things you might otherwise have overlooked. The same for scenes.

Nature of a piece: Personally I think it [media] can enormously enhance the player’s feeling of being a part of the game as well as gameplay in general. Having clickables in both text and imagery is a fantastic way to circumvent choice “lawnmowering”.

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there will always be some strong education content created by the EdCom team — the education discussions within the workshops programming before the conference might be worth checking out for this!