I liked the focus on the people, and the connections between the game and their real lives. And reading about caving. I’ve been on tours of caves, but never the kind of serious caving they did here!
So maybe what I’m saying is, it’s interesting to hear about the people behind the games.
Also would be interested to hear from Ryan Veeder and Jenni Polodna about massive collaborations. Or really anything they want to talk about. I’m sure it’d be very entertaining.
I’d love to hear more about people using IF tools in different community and education settings, particularly working with people who have maybe never encountered text games before. I’m always on the lookout for new ways of teaching and facilitating IF writing in the wider community!
I’d love to hear some perspectives from authors who integrate multimedia with classical text-based interactive fiction.
The promise of the web is that you can deliver a very rich user experience into a client already provided on every device (ie: the browser).
Of course, this changes the nature of the work. To what extent does it remain literature, when illustrations, animations, musical cues, etc are introduced?
When an author makes use of those techniques, what effect does it have on their workflow, and the nature of their art?
integrate multimedia with classical text-based interactive fiction.
Something I’ve been doing. My 2c are;
It remains literature so long as it’s still “long form” narrative. Significant elements of the scene must come from the words. In practice this still involves putting a lot of text on the screen.
Workflow: Crafting visuals forces you to better detail your characters, the color of their eyes etc. Also to determine many small things you might otherwise have overlooked. The same for scenes.
Nature of a piece: Personally I think it [media] can enormously enhance the player’s feeling of being a part of the game as well as gameplay in general. Having clickables in both text and imagery is a fantastic way to circumvent choice “lawnmowering”.
there will always be some strong education content created by the EdCom team — the education discussions within the workshops programming before the conference might be worth checking out for this!