What’s ‘small’ is different for everyone. Is there any games you like that you consider small/short?
I am personally quite fond of Taro Ogawa’s Enlightenment, which is a one-room puzzler which takes perhaps three minutes to play… once you understand the solutions. It’s full of brilliant callbacks to Zork and similar genre conventions, and the puzzles are excellent. Actually solving the game, starting from ignorance, would likely take hours, so I’m not sure if you’d consider it super-short.
I’m a big horror fan, so for me All Alone by Ian Finley really hit the spot. I still like to play it every few months. It’s really short (maybe 5 minutes long) and doesn’t have any puzzles, but it has a great atmosphere.
Some of the reviews are a bit spoilery, just so you know.
You keep going back to it every few months; I gotta try.
Just finished All Alone by Roberts; very atmospheric and brief. Takes about 15 minutes to enjoy. Well worth checking out…
Loved the news on the television.
Adam Cadre’s “9:05” is both short and excellent.
Thanks for the suggestion!
9:05 gets the thumbs up; Very short, very cool.
Aisle by Sam Barlow (IFDB, Wikipedia) is a well-known and interesting short game, where you only have one move before reaching an ending (but you can try a wide variety of actions to see different endings).
are spoilers forbidden here? re: Aisle.
No, but it is considered courteous to put them inside spoiler tags: [spoiler]secret stuff[/spoiler].
It will appear blurred like this: secret stuff
re: Aisle something violent and bloody happened in Rome with Clare; details do not go beyond that, am I correct?
I’ve read some reviews that laud this game’s depth; that’s why I am asking…
Well, there is at least one action which gives a slightly more specific description of events: (big spoiler ahead -->) remember accident.
On the other hand, as the opening screen says:
“You will be asked to define the story by controlling one instant in the life of
the man whose story it is. Your intervention will begin and end the
story. But be warned; there are many stories and not all of the stories
are about the same man.”
So, given that this appears in the game’s opening screen, I think it’s only a very mild spoiler (if at all) when I say: it’s not the case that there’s one consistent story which would be slowly uncovered by finding all aspects of it. There are endings/stories which plainly contradict each other. One would either have to explain these away somehow, or rather approach the game as if one is cooperating with it to generate interesting moments and stories, so to speak.
Usually, when I read mystery stories or watch thrillers, I prefer puzzling together one coherent definitive narrative, in contrast to an open-ended “put your own interpretation on events”.
But I think Aisle can be fun in both ways – you can fit some pieces of the puzzle together, giving you a more detailed picture than just one puzzle piece would give you; but you should also be prepared to enjoy other pieces on their own, because they don’t seem to connect to the others.
I think the depth lies both
- in the implementation, where you have actions that go beyond the usual physical interaction with the immediate surroundings, and
- in the ability to generate interesting, sometimes touching moments and stories.
i agree with you - it’s implementation is quite thoughtful and unique. i just thought that I may have been missing something grand, but it is a subtle depth.
here’s my best discovery in it:
hit woman with trolley