Opening my can of worms…
[1] Spent some time going through a bookcase full of crates with magazines like BYTE, Creative Computing, Micro Adventurer, and Dr Dobb’s Journal. My how time flies. Probably will put most of it in the trash, since very little what is mentioned in there is useful nowadays. I do want to keep the Adventure related issues, and some others (like a LISP special edition) which I fondly remembered. And I consider some of it as source material for IF related ventures…
[2] Played around with some editions of the Oregon Trail and Hammurabi, and a bit with Dendry. Maybe something will come out of it.
[3] Received feedback from all my reviewers of the V2 edition of One King (the Inform7 version of IFComp last year). Processing all that will probably take more time than I currently have, and most people will no doubt want to play all new games, instead of beefed up old ones.
[4] Building generalized mechanics for my current WIP “Pack Rat”. Since I am subverting parser mechanics once more, I cannot rely on Inform7 to do all my testing and I therefore wrote an external script to automate all that. Basically I want to ensure the game does not end up in an unwinnable and/or broken state. Currently implementing a library to hold some info dump material, which normally has less than 20 states. Adding the mechanic blows that up to over 4000, so some automation was definitely in order.
[5] Rewriting a lot of text for said WIP, since its nebulous origins predate Spring Thing 2023, and Much has Changed.
[6] I was planning to create a toned down version for “Zrok the Underground Impaler” to serve as tribute for the Dictator of the JAMS group, but it will probably end up in ParserComp instead, since the deadline is fast approaching…
[7] Made some rough plans, outlines, sketches, and the like for a potential sequel to “One King”.
[8] Cannibalized some mechanics from another WIP “Green Elephant” which may or may not eventually see the light when I finally get around to finishing up that monstrosity. Talk about scope creep indeed.