What actions should change when flying in the air?

In my game I have a spell area that allows you to fly at one point through a large underground cavern.

What kind of rules or responses should change when flying? I’m thinking about dropping, throwing, and jumping, and the ‘can’t go that way’ response for going UP and DOWN.

What other standard rules might make sense to change in this situation?

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I forget, is SHOUT in the standard rules? Would be a good one regardless, I think. SIT and LIE DOWN. WAIT. DROP.

For new verbs to consider implementing: SWOOP, ROLL, FLOAT.

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Hover as a synonym for wait.
When you’re airborne are you stuck being airborne, or could you land at any time? 'cause I imagine some things would warrant an implicit landing. Like push, otherwise I guess push would move you away from something that’s fixed in place. Some reaching rules might be in order if it’s going to modify touchability.

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Climbing, maybe?

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I went through a similar process with SWIM…

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I’d recommend going through the Actions tab in the Index, to make sure you catch any custom ones you’ve invented as well as the standard ones. Then divide those into “ones that work the same but deserve a unique description” and “ones that don’t work the same/don’t work at all while flying”.

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