Ahhhh, yeah, I remember having this issue with Gargoyle, so I use QTads for t3 games, and Gargoyle for everything else.
(Which reminds me: I need to test my game on Gargoyle at some point.)
Woohoo!!!
Photopia. At least I think that’s an I7 game…? That game launched before I even knew what IF was. Might even be a different dev system entirely. Apologies if I got that wrong.
There was a discussion about that game a while back, and I went to replay it (to double-check my strong dislike for it. Sometimes I have a bad experience with a game, because I just enter it incorrectly).
I couldn’t get further than one turn into it on a mobile browser, though, so I ran it on a local interpreter and game file. Fabularium had no issues with it.
EDIT: Oh yeah, also…
Huge sigh of relief. WebUI looks like it requires a lot of changes and I was dreading having to support both WebUI and standard terps.