PunyJam #4 was held from 17 November to 17 December 2023. This means that entrants had only one month to design, code and test a game. Games had to be written in Inform 6 using the PunyInform library. Just to make things more difficult, games had to adhere to the following theme:
“At the start of the game, or within the first five moves, the player gets an indication that something isn’t quite right, or even that something is terribly wrong.”
At the end of the jam, there were 23 registered participants (a few had dropped out) and 6 submissions. That’s a 26% submission rate, which is pretty typical for most competitive text adventure game jams.
The theme had a lot of potential, so how did the authors handle it? As it turns out, there was quite a lot of variety. Here are links to the game page for each game in alphabetical order. I’ll add short reviews for each game as time permits.
- Cargo Breach by Garry Francis
- Minimal Game by Michael Bub
- Pharaoh by Gianluca Girelli
- Redux by Shawn Sijnstra
- THE RUIN OF 0CEANUS PR1ME by Marco Innocenti
- SHAKA! by Olaf Nowacki