I wrote a “walkthrough” / gradual hints for Type Help.
Writing Invisiclues for a game like this is pretty weird. The way I implemented it, there’s a text box where you paste the list of files you’ve found so far.
The hint system will figure out the very next file that you need to find, then provide gradual hints to help you figure out the file’s name.
EDIT: Type Help will be remastered on Steam as “The Incident at Galley House.” I wishlisted it right away, and I think you should, too. The more people who wishlist the game, the more visibility Steam will give it when it’s finally released.
Thank you so much for this! Just finished the game today and the hints were very helpful at nudging me in the right direction. Half the time the first “have a closer look at this file” was enough and made my experience so much smoother.
Type Help will be remastered on Steam as “The Incident at Galley House.” I wishlisted it right away, and I think you should, too. The more people who wishlist the game, the more visibility Steam will give it when it’s finally released.
Yeah… I’m still a little icked out by the business model of “wait until someone else does the work and has the luck to have a hit free game and then swoop in to do a higher-production-value remaster and take most of the credit” but William Rous made a post over on itch and he sounds pretty excited about it, so…
I don’t think Evil Trout / Robin Ward is taking most of the credit. The Steam page lists the developers as “William Rous, Evil Trout Inc.” and based on what I’ve seen, that seems like a fair credit: William primary, with Evil Trout as second author. (Evil Trout is definitely contributing quite a lot to the remaster.)
Ah, OK. Roottrees is simply Evil Trout, Inc. but I gather that was a different deal.
But I’m less worried about the written credits (which most people are never going to read anyway), and more with how embedded the auteur idea is in gamer culture and who people are likely to latch onto as “the” author. For instance, Ward showed up to Katryna Starks’s vaguely-Roottrees-related NarraScope workshop and he wasn’t hiding anything or being dishonest about it but he also didn’t do ANYTHING to make the division of labor clear until there were two questions about how he designed the whole sweep of how the puzzles all fit together and how he playtested it and he had to say oh yeah, Jeremy did that before I joined the project, and I was initially excited about playtesting but it’s actually really tedious watching hours and hours of streamers playing so Jeremy did most of that too.
It’s fine. I’m sure it’s fine, I realize Ward almost certainly ended up putting more resources and time into Roottrees than Johnston, I’m sure it benefits everybody, it just… it’s not how I’d present myself in that situation and it rubs me the wrong way more than a little