I’m assuming these two things are incompatible as well? Doesn’t seem to work for me.
Yeah, Vorple doesn’t implement all the glk interface, so no native timers or windows.
Recently, I wrote a project using flexible windows and the glimmr library to do graphics and hyperlinks within freestanding interpreters. As I recall, these modules haven’t been updated in a while and aren’t compatible with recent versions of Inform, so I used an older version for the project. One problem I ran into is that the code throws an error under strict glulxe interpreters, in particular Quixe, which means that the game won’t run in the web-based interpreter.
Curious – what features of flexible windows do you need for your project?
I’m still maintaining FW, although I got halfway through an ecosystem overhaul so you need to download lots of extensions from the Github repo.
Hi Dannii – Yes, I recall that Ben got a revision of Rover’s Day Out working with Quixe, at least to some extent and it’s windowing system relied on flexible windows. So, the updated flexible windows seems workable, but I don’t think Glimmr has been updated. Flexible windows would still by my go-to to subdivide window area under glulxe.