Copper Canyon by Tony Pisculli
Going into this it looks ambitious with 10K words and 15 endings. But I’m not going to try to get them all, but just play through once.
One downside is that visually the game defaults to a fairly pale grey text - quite small - on a white/cream background. This isn’t the easiest thing to read. So my first task was to fiddle with the colours in my browser, temporarily, to increase the contrast.
The story sees a group of youngsters in a mining town try to save their town from bandits. The writing is good, but there are an awful lot of “continue” prompts. Interactivity is relatively low, although you do feel that choices are significant.
On the downside against that the main part of the story sees you try to deal with three bandits in particular. The main character comes up with some great ideas for dealing with them, but this isn’t something you as a player can influence very much. It mostly just happens. Your major choice is in which order to deal with them. So yup, a certain lack of agency there.
Having said that the story then went in an unexpected direction, and i was thoroughly gripped through to the end. I was also very pleased with the ending I got to.
But maybe reduce the “continue” elements a bit, or add more player interaction if possible? Writing and story excellent though.