Viv Dunstan's ParserComp 2022 playing notes

Improv: Origins by Neil deMause

Just played this, which is a brutally tough parser game. There are almost no built-in hints, and if it hadn’t been for Dan Fabulich’s Invisiclues I’d have given up in frustration.

It’s especially frustrating because the puzzles are good - the core challenge is to open a safe, but there is so much more to do to get to the end successfully. And the writing is good and amusing. But I was constantly battling the parser, having to find exactly the right phrasing to make things work. There was also often a need to repeat the same thing over.

I think this could be a strong game if the parser coding was improved to catch more variant commands. And if in-game hints were added. At the very least a walkthrough. Because there’s only so much fun I can get out of banging my head repeatedly against a parser and tricky puzzles without help :slight_smile: Thanks again to Dan for the invisiclues, without which I would have given up in frustration.

So yes, some great ideas, and what could be a really good game. But it needs to be more user friendly. Not in a making the puzzles easy kind of a way. But to reduce the frustration.

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