Escape the Pale by Novy Pnin
This game explores eastern Europe during the time of the pogroms against the Jewish population. And it’s a thought-provoking piece, no wonder given the subject matter.
It’s very old-style. I could imagine playing this on a very early micro computer, in the early 1980s, maybe typed in from a BASIC code listing in a book. The interface is extremely old style too, sparse black text on a white background. It felt very reminiscent of several play-by-mail games I’ve played, especially trading games.
You start in a city that specialises in a certain type of goods, and have the opportunity to buy some or many of these, and travel to other cities to sell them, and buy other things. The sale prices offered elsewhere are revealed to you in the city where you first buy the goods, so you have to keep track of the numbers, and figure out what and how much to buy where, and then where to travel to sell it on. The ultimate goal is to escape the Pale of Settlement, the cost of which varies depending on the route you take. So you’d want to earn as much money as possible to accomplish that.
A knowledge of eastern European geography would help when travelling between the cities. But Google Maps can come to the rescue if need be. Often as you trade between cities things seem calm. But sometimes the atmosphere is tense, and you may hear rumours of a coming pogrom. Even when it’s calmer there’s an underlying fear, and I was aware of this as I played.
There are many endings. I replayed several times within half an hour to explore various options. You’re told that bad things are happening in one area. So I had to go check that in one play, to see what happened, and learn history from the experience. Another city I was travelling to suffered a pogrom while I was there. And I managed a couple of endings where I escaped, by boat or train. But a bittersweet escape.
The author wrote the game for their children, to share the stories that they had heard from their family members. It’s powerful stuff. And definitely made me want to read more about the history.
I sort of wish the game had been developed a bit more in terms of user interface, and styling, and also descriptions. This could have made it both more user friendly to interact with (for example navigating the geography, and choosing the options at each point, including trading choices) and increase the emotional heft. But it’s a personal piece, and its old-style approach does feel appropriate.