Also on this topic: I scanned more of my folio collection. More precisely, I trawled Ebay to complete my folio collection, and then scanned more of it:
But I did learn thanks to Visible Suspended why Infocom didn’t catch it! GO TO doesn’t use the room exit properties, so it can pass through that connection just fine. And how often are you manually typing compass directions in Suspended?
To explain further: GO TO uses the “transit line” system, which was invented for Deadline but borrowed by Suspended. The game contains data tables which list chains of adjacent rooms. The movement handler (FOLLOW-GOAL) moves the robot to the next room in the chain without checking room exits at all. It just assumes that the transit tables and the exits are consistent.
(Hm. I should comment this area better. I did for Deadline.)
I’ve updated the Travel tab to show robot FOLLOW and DRAG status, in addition to destination.
Also, if you type GO TO ROBOT (as distinct from GO TO ROOM), it shows what robot is being looked for. (This only matters for letting the game say “Looks like I missed ROBOT” on arrival.)
I’m considering the idea of also putting the ZIL code up as static web documents.
You can already grab the raw ZIL source, so this would just be adding syntax coloring, intra-doc links, and the commentary notes. Maybe that’s not enough value to be worth the hassle. I dunno. Anybody been itching for this?
That’s actually what I’m normally doing at this point; but often I find myself going to the Visi page to look up exactly what code the commentary is referring to. Having a syntax-highlighted page with the commentary and the code would be even better.
Okay, your vote as a representative Interested Person is noted.
While thinking about that, I realized that what I really want is a search field in the source tab. So I will probably do that first, but both are now on the list.
The search field I mentioned is now working. I didn’t tackle the static web version, but I’ve got next week off so maybe that’ll be my beach project.
I have now completed my set of scans of the Infocom folio-edition packages. (That’s Deadline to Seastalker, since the original Zork trilogy weren’t really folios and didn’t have interesting contents.) (Admission: my Starcross scan is of the Commodore publication, which is generally low-quality and has a monochrome reproduction of the Mass Detector Chart. The color one is way expensive, sorry.)