The versioning numbering reflects the fact that this is quite a substantial update, with several new features introduced and several existing ones enhanced, along with the fact that adv3Lite has moved on quite a long way from version 1.0. It has now become manifestly clear that the the ‘Lite’ in its name s a misnomer, although the name adv3Lite has become too well establish for changing it to be sensible at this stage. The name ‘adv3Liter’ has now been reapplied to a subset of adv3Lite that’s more than the core minimum but might represent what could plausibly regarded as a lite option.
Hopefully this release will be in good time for any game authors who wish to use version 2.0 for the IF-Comp. Further maintenance releases will be published in the coming months as and when necessary.
Unbelievable ! 97,5% of the new features fitting to a T my WIP… with 7 months available for the library debugging (the work related to these features are planned for 2025)
Compliments ! not only from me but also from a certain trio of an Elf, a Daemon and an Angel…
Later I’ll happily report on the recompiling of the WIP.
as expected, the recompilation against 2.0 goes perfect, zero warnings and errors, and the impact on binary footprint is very small, considering the quantity of A&A and improvements:
After 308 moves in lockstep with the 1.6.2 story file, with a comparision to the common source, interspersed with quality time with cats, cooking (not creatively…) and eating (both elaborate procedures in this country called Italy…) and, last but not least, resisting the urge of typo correction, improvements and coding (breaking the source-level commonality between the two story files), I have done the testing of the recompiled lower floor, with only one 2.0 bug (and a nitpick…), duly reported in private; now it’s time to give some love to the documentation of the new features, starting from the changelog and the links in it.
Overall, I confirm, is a work well done, and the new features are definitively what the doctor asked
Congratulations again to Eric, and
Best regards from Italy,
dott. Piergiorgio.
I’m very happy to report that after 593 moves in lockstep, the upper floor has exactly zero bugs or issues from the recompilation against a3Lite 2.0
Now I’m tired (00:25 here in Italy), so I’m going over and out, after all, all what remains is all map-only, with few items and no coding nor adprose, so I should end this test around noon.
Kudos to Eric for his excellent work, and
Best regards from Italy,
dott. Piergiorgio.
after 748 moves in lockstep, there’s no more bugs from a3Lite 2.0, and I have found an actual major and serious bug of mine, which will be duly corrected in the next few days.
So, in the end, this stress test (recompilation of a major WIP) was very successful, recompilation without warning or errors, and only one bug from 2.0 noted, the others being bugs in my code.
I think that I can safely asses a3Lite 2.0 as “fully production grade”, without reservation.
Compliments to Eric, and
Best regards from Italy,
dott. Piergiorgio.