Twine Version: 2.7.1.0
Recently a player told me it was hard for them to parse dialog from text in a game I’m making, since I tend to include them in the same paragraphs. I thought it was fine prior to this because the PC is silent and they’re only ever “conversing” with one character. I figured the easiest way to make it ‘pop’ for them would be to change the color of the dialogue to be different from the text, and since its only ever one character at a time I wouldn’t even need different colors. But the game is over half done and going back to add color formatting to every line of dialogue in every passage by hand would be a bit much for a tiny quality of life change.
I know there must be a way to use Java script to make any “” and anything between them a color, or use find and replace regex to add color formatting to anything between “” without replacing the text, but I’m not trained in Java so I’ve no clue how and no one seems to have had a similar enough problem that I could adjust their solution to work that I could find. Any Java wizard who could spell it out would be greatly appreciated. (Seriously considering ordering a copy of Java for dummies just so I can handle stuff like this myself in the future.)