Having a bit of trouble understanding how values are correlative to actions and checks. What I want to do is have one “thing” that has a value. That thing is called liquid viscous. Then I want the player to be able to set a value by using the “Setting weapon to” action I’ve created.
So it would look something like > Set weapon to (blah)
Here’s the stuff I’ve got so far:
Mode is a kind of value. The modes are Lance, Phase Cannon, and Millenial Mallet.
The player carries liquid viscous. Liquid viscous has a mode. The mode of liquid viscous is usually Phase Cannon.
Setting weapon to is an action applying to one value. Understand “Set weapon to [mode]” as setting weapon to.
Check setting weapon to:
If the noun is not liquid viscous:
Say “[the noun] can’t be set as a weapon.”
So I want to put something like
Instead of setting weapon to Lance:
Now liquid viscous mode is lance.;
^Unfortunately that doesn’t seem to work. Anyone out there that can spot what I’m doing wrong? I don’t really understand what I’m doing, and I’ve read the documentation over and over :c. I really appreciate any help!