Uploading third-party save files to Parchment

For some reason, Parchment doesn’t have the option for uploading save files from your disc (or I just didn’t find it :slightly_smiling_face:). Happily, there are workarounds, so I made a simple converter for this purpose. Now you can start playing in your favorite interpreter and continue in Parchment (and vice versa). For this method to work your browser must have devtools.

:globe_with_meridians: Convert online

:paperclip: converter.zip (8.5 KB)

4 Likes

That’s a great thing.

Which game formats and which save file formats does the tool handle? (I’m assuming it handles the Quetzal save format for Z-code, but I don’t know if it supports more formats for Z-code, and I’m not sure if Parchment supports any other game formats than Z-code)

I assume it’s just handling the base32768 encoding, so it wouldn’t care about game formats. Parchment supports saving in all the game formats it supports btw.

I am working on a new file system for Parchment, it’s the next thing I’m working on, and it will definitely including both uploading and downloading files.

2 Likes

That’s correct.

It supports ADRIFT 4, Glulx, Hugo, TADS 2, TADS 3, Z-code according to the wiki.

That’s good news.

1 Like