Did this not happen on older releases?
Image display has been an ongoing problem – specifically, managing the images in memory without blowing an allocation somewhere. But I haven’t been the one dealing with that code.
Did this not happen on older releases?
Image display has been an ongoing problem – specifically, managing the images in memory without blowing an allocation somewhere. But I haven’t been the one dealing with that code.
When you say earlier, do you mean earlier releases of the Sierra Gargoyle? I think this is the first time I’ve tried LLG on any of them, so I don’t know.
-Wade